080
REVIEW
INFO FORMATPUB MAXIMUM GAMES PS4 ETA OUT NOW DEV SFL INTERACTIVE, GAMJUN
STREET POWER
FOOTBALL
Dropped the ball on this one
W
ith FIFA Street swallowed by
the main series, a new game
concentrating on street football
has... well, an open goal ahead of it. Yet
despite the fact that there’s effectively no
competition, we still can’t recommend this.
And not only (but undeniably partly) because
of the quite frankly terrifying caricatures of
real stars of the sport.
The fundamental issue of presentation
is odd. Horrific avatars aside, our first
experience of the game – heading straight
for what passes for a story mode – was
freestyle champion Sean Garnier spending
several minutes against a backdrop of game
footage telling us how great he is.^1 Once in
the game proper, we find something unsure
of what it wants to be. The players are real,
but the pitches are not. There are plenty
of flashy tricks, as you’d expect, but this
primarily consists of awkwardly mashing
r with little skill involved. More bizarre still,
there are power-ups, and special moves that
allow us to do things like leap 20 feet into the
air. It’s daft enough to be unrealistic, but not
daft enough to be over-the-top fun.
The best mode is Panna, 1v1 matches in
tiny arenas where points are awarded for
scoring goals or humiliating your opponent
with a nutmeg. Fancy footwork is initiated
by basic QTEs, a missed opportunity of
epic proportions. The Trickshot mode is
devastated by a terrible aiming system, and
Freestyle – ostensibly a show of your ball
control^2 – is a dull rhythm and QTE hybrid.
It’s not terrible, but it’s not
the game we (or anybody else)
wanted either. This game gets
tired long before 90 minutes
have passed. Luke Kemp
FOOTNOTES 1 The game is full of scenes where Garnier talks at
the player, a real (and smug) person with freakish computer people
running around behind him. Thank goodness they’re skippable. 2 No.
INFO FORMATPUB PQUBE PS4 DEVETA PLAYFUL STUDIOSOUT NOW
NEW SUPER
LUCKY’S TALE
Can you dig it?
L
il’ Lucky is Lost. Sucked into a portal
created by the dimension-bending
Book Of Ages, he’s separated from
his big sister. But searching for the book’s
scattered pages and finding a way home is
the least of his troubles as the threat of the
evil magician Jinx and his underlings looms
large on the horizon.^1
If you’re already a fan of a particular
purple dragon, then you know what to
expect from this mascot platformer. Each
themed world is brought to life with visual
direction that wouldn’t feel out of place in a
Saturday-morning cartoon, and each one’s
selection of levels sequester book pages as
well as more collectibles than you can shake
your tail at. As a fox, Lucky can pounce and
burrow to both attack enemies and uncover
secrets, and there’s a weight to the young
pup’s movement that feels in line with the
sort of barrelling around you can expect
from any toddler freshly re-energised by
their afternoon nap.^2
From side-scrolling platforming to
something that reminds us of Super Monkey
Ball just a wee bit, there’s a good variety
of levels in each world. While we say there
are plenty of hidden collectibles to find,
Lucky’s game doesn’t quite nail the sense
of exploration and discovery in the way its
mauve forbear does; you probably won’t
need the finest-toothed comb to see all
there is to see. But just because it doesn’t
resonate in exactly the same way Spyro did
for us all those years ago, it doesn’t mean
that cute-as-a-button Lucky
won’t be some small person’s
favourite, or that the game won’t
get them all nostalgic years
down the line. Jess Kinghorn
FOOTNOTES 1 The game begins with a lore dump. The colourful,
cartoony visuals are the only thing that saves this exposition-
heavy opening. 2 It takes a little bit of getting used to.
INFO FORMATPUB CLOUDHEAD GAMES PS VR ETA OUT NOW DEV CLOUDHEAD GAMES
PISTOL WHIP
A thumping ballet of bullets
T
he best thing about PS VR is the way
it can persuade even the most self-
conscious wallflower to bust a move
as long as they’re doing something that
makes them feel extremely bad-ass. Rhythm
game Pistol Whip is essentially Beat Saber’s
shooty-bang cousin, but its genius is that it
can feel just like playing an old-school arcade
lightgun shooter.
Across 15 themed levels without any
contrived plot to run through,^1 it’s a no-
nonsense on-rails shooting gallery as you
shoot, dodge, and melee-attack bad guys.
Blasting them as they pop out in front of you
from above and below is perfectly enjoyable
in its own right, but to chase those high
scores you have to start thinking how the
game wants you to play to the beat, and then
its rhythmic magic really clicks.
Shooting to the beat is easy enough thanks
to the stompy-bassy electro soundtrack –
regardless of your musical taste, it feels
totally in sync with the action, while the
visuals combine the minimalist clarity of
Superhot with the abstract psychedelia
of Rez Infinite. There’s some ballsiness to
timing shots since you could give your foe a
chance to let off a round first.^2 Even riskier
is pulling off the pistol whip of the title –
though you’re rewarded with maximum
points as well as instant reload and armour
recovery if you manage it.
Mastery is ultimately what will keep
pulling you back in, and thanks to a wealth
of modifiers, you can tweak the gunplay to
be as accessible or as challenging as you
want. Stick on Deadeye and you’ll
discover just how much you’ve
been relying on the default
aim assist. Truly a whip-smart
workout. Alan Wen
FOOTNOTES 1 More DLC is on its way, including The Concierge,
which will string together an actual story. 2 Enemy bullets travel
in bullet-time with a trail so you can dodge.
PS VR REVIEW
080
REVIEW
INFO FORMATPUB MAXIMUM GAMES PS4 ETA OUT NOW DEV SFL INTERACTIVE, GAMJUN
STREET POWER
FOOTBALL
Dropped the ball on this one
W
ith FIFA Street swallowed by
the main series, a new game
concentrating on street football
has... well, an open goal ahead of it. Yet
despite the fact that there’s effectively no
competition, we still can’t recommend this.
And not only (but undeniably partly) because
of the quite frankly terrifying caricatures of
real stars of the sport.
The fundamental issue of presentation
is odd. Horrific avatars aside, our first
experience of the game – heading straight
for what passes for a story mode – was
freestyle champion Sean Garnier spending
several minutes against a backdrop of game
footage telling us how great he is.^1 Once in
the game proper, we find something unsure
of what it wants to be. The players are real,
but the pitches are not. There are plenty
of flashy tricks, as you’d expect, but this
primarily consists of awkwardly mashing
r with little skill involved. More bizarre still,
there are power-ups, and special moves that
allow us to do things like leap 20 feet into the
air. It’s daft enough to be unrealistic, but not
daft enough to be over-the-top fun.
The best mode is Panna, 1v1 matches in
tiny arenas where points are awarded for
scoring goals or humiliating your opponent
with a nutmeg. Fancy footwork is initiated
by basic QTEs, a missed opportunity of
epic proportions. The Trickshot mode is
devastated by a terrible aiming system, and
Freestyle – ostensibly a show of your ball
control^2 – is a dull rhythm and QTE hybrid.
It’s not terrible, but it’s not
the game we (or anybody else)
wanted either. This game gets
tired long before 90 minutes
have passed. Luke Kemp
FOOTNOTES 1 The game is full of scenes where Garnier talks at
the player, a real (and smug) person with freakish computer people
running around behind him. Thank goodness they’re skippable. 2 No.
INFO FORMATPUB PQUBE PS4 DEVETA PLAYFUL STUDIOSOUT NOW
NEW SUPER
LUCKY’S TALE
Can you dig it?
L
il’ Lucky is Lost. Sucked into a portal
created by the dimension-bending
Book Of Ages, he’s separated from
his big sister. But searching for the book’s
scattered pages and finding a way home is
the least of his troubles as the threat of the
evil magician Jinx and his underlings looms
large on the horizon.^1
If you’re already a fan of a particular
purple dragon, then you know what to
expect from this mascot platformer. Each
themed world is brought to life with visual
direction that wouldn’t feel out of place in a
Saturday-morning cartoon, and each one’s
selection of levels sequester book pages as
well as more collectibles than you can shake
your tail at. As a fox, Lucky can pounce and
burrow to both attack enemies and uncover
secrets, and there’s a weight to the young
pup’s movement that feels in line with the
sort of barrelling around you can expect
from any toddler freshly re-energised by
their afternoon nap.^2
From side-scrolling platforming to
something that reminds us of Super Monkey
Ball just a wee bit, there’s a good variety
of levels in each world. While we say there
are plenty of hidden collectibles to find,
Lucky’s game doesn’t quite nail the sense
of exploration and discovery in the way its
mauve forbear does; you probably won’t
need the finest-toothed comb to see all
there is to see. But just because it doesn’t
resonate in exactly the same way Spyro did
for us all those years ago, it doesn’t mean
that cute-as-a-button Lucky
won’t be some small person’s
favourite, or that the game won’t
get them all nostalgic years
down the line. Jess Kinghorn
FOOTNOTES 1 The game begins with a lore dump. The colourful,
cartoony visuals are the only thing that saves this exposition-
heavy opening. 2 It takes a little bit of getting used to.
INFO FORMATPUB CLOUDHEAD GAMES PS VR ETA OUT NOW DEV CLOUDHEAD GAMES
PISTOL WHIP
A thumping ballet of bullets
T
he best thing about PS VR is the way
it can persuade even the most self-
conscious wallflower to bust a move
as long as they’re doing something that
makes them feel extremely bad-ass. Rhythm
game Pistol Whip is essentially Beat Saber’s
shooty-bang cousin, but its genius is that it
can feel just like playing an old-school arcade
lightgun shooter.
Across 15 themed levels without any
contrived plot to run through,^1 it’s a no-
nonsense on-rails shooting gallery as you
shoot, dodge, and melee-attack bad guys.
Blasting them as they pop out in front of you
from above and below is perfectly enjoyable
in its own right, but to chase those high
scores you have to start thinking how the
game wants you to play to the beat, and then
its rhythmic magic really clicks.
Shooting to the beat is easy enough thanks
to the stompy-bassy electro soundtrack –
regardless of your musical taste, it feels
totally in sync with the action, while the
visuals combine the minimalist clarity of
Superhot with the abstract psychedelia
of Rez Infinite. There’s some ballsiness to
timing shots since you could give your foe a
chance to let off a round first.^2 Even riskier
is pulling off the pistol whip of the title –
though you’re rewarded with maximum
points as well as instant reload and armour
recovery if you manage it.
Mastery is ultimately what will keep
pulling you back in, and thanks to a wealth
of modifiers, you can tweak the gunplay to
be as accessible or as challenging as you
want. Stick on Deadeye and you’ll
discover just how much you’ve
been relying on the default
aim assist. Truly a whip-smart
workout. Alan Wen
FOOTNOTES 1 More DLC is on its way, including The Concierge,
which will string together an actual story. 2 Enemy bullets travel
in bullet-time with a trail so you can dodge.
PS VR REVIEW