With their heads on the floor, I’m
able to take out the guys with guns
above them who are conveniently
standing in the path of several
deactivated lasers, the switch for
which is on the wall beside me
covered in Ricky guts. After frying
those two, I jump and
slash through the
floorboards of another
room, killing one
mobster in the process
and slowing time to
deflect the bullet of the
second one back in his
face. That’s the plan,
anyway. It only takes
me eight tries to pull it off.
Like Hotline Miami and other
action puzzlers, Katana Zero’s levels
are tightly designed with multiple
possible ways to hack and slash my
way through them. The protagonist is
a gritty, urban samurai. His toolkit of
abilities is small enough to quickly
develop muscle memory around but
adaptable enough to make the
I
n the back halls of a nightclub, in pursuit of a drug-dealing DJ, I
watch four pompadoured gangsters hazing the newest member
of the Skinny Rickys. I’m outnumbered, but close by are three
bottles and a butcher’s knife. If I sprint up and throw the
makeshift murder tools with four fast button presses, I can
take them all down. So I do.
combat encounters varied. He has a
sword – good for stabbing enemies,
deflecting bullets, or smashing down
doors to kill anyone unfortunate
enough to be standing near them. He
can roll to avoid damage, which is
important given that being hit by an
enemy even once is
instant death. He can
pick up and throw
helpfully placed
objects. And he can
slow time to a crawl for
a limited duration
thanks to an illicit drug
he’s getting from his
psychologist.
Slowing time is Katana Zero’s core
ability, and turns what would
otherwise be an unfair challenge into
a tactical tango. But it’s a scant
resource that can seldom get me out
of danger alone. I have to chain
together slowed attacks with realtime
ones or I’ll wind up with an empty
slow-mo tank while the bullets and
fists are still flying.
AtonewiththeblAde
Nightly interactions with other
characters are a welcome break
from the death treadmill. They
work a bit like a Telltale game
conversation in which I have a
certain amount of time to decide
on my character’s response. My
favourite part is that while another
person is talking, I’ll usually also have
the option to interrupt them with a
more aggressive or heated answer
that prevents them from finishing
their sentence.
Despite the great dialogue system,
the narrative itself is pretty standard
urban dystopian territory. The
government is shady and corrupt.
The protagonist lives in a ramshackle
apartment. He’s a victim of said
shady government and his own
unfortunate circumstances. But while
its characters don’t bring any new
angles to the neon and noir cityscape,
Katana Zero’s frenetic,
improvisational action make it well
worthyourtime.
NeedtoKNow
What is it?
A strategic action
slash-em-up with visual
novelbookends
EXPECttOPaY
£12
DEvElOPEr
Askiisoft
PublishEr
DevolverDigital
rEviEWEDOn
Windows 10, Intel i7
8700k, 16GB RAM,
NVIDIA GeForce GTX
970.
MultiPlaYEr
No
link
http://www.katanaZero.com
79
Thoughtfully-designed
levels and versatile
combat abilities
make Katana Zero
worthy of a rewind.
vErDiCt
State of Replay
Time-bending action platformer KataNa Zero is a puzzle full of payoffs. By Lauren Morton
I haveto chain
together
slowed
attacks with
realtime ones
Stealth sections are
few, but fun.
A few classic breakaway action
sequences change the pace.
Taking out multiple enemies
at once demands creativity.