2019-07-01_PC_Gamer

(sharon) #1

The obvious caveat? It doesn’t matter.
Amnesia remains a gruelling, unique
experience. The sort of horror game
that’s difficult to play, not because the
puzzles are tricky or it’s technically
challenging, but because it’s horrid. I
played it on a bright Sunday
afternoon and it was
still frightening enough
to have me jumping at
every creak, moan, and
distant footstep.
The first thing I
learn about myself is
that despite being the
bravest person writing
this feature, I’m afraid
of the dark when monsters, the threat
of monsters, or the vaguest hint at the
possibility of monsters is involved.
Light sources are finite in Amnesia. A
sensible player will ration them. But I
use up all my tinderboxes lighting
every torch I can, like a timid child
home alone at grandma’s on a stormy
night. I’ve decided I’m actually
playing Amnesia: Relax with Scented


L


et’ s be picky. The central conceit of Amnesia: The Dark Descent
is unrealistic. As anyone who’s taken a first date to see a Lars
Von Trier film can attest, it’s impossible to forget your worst
mistakes. So the idea that someone could blithely erase out a
past containing torture, kidnapping, and murder seems harder
to swallow than than one of the game’s potions.


Candles. But then I run out of lamp
oil scrabbling about for more tinder.
It’s embarrassing, but it’s also a great
example of why Amnesia still works.
It can do more with a single shadowy
alcove than Shinji Mikami can do
with an asylum entirely built out of
hammered brains.
A couple of things
heighten my newfound
infantile fear of dark
places. Firstly, there’s
the sound design.
Moans echo down
every corridor, and
constant scratching
makes me feel like I’ve
got a spider dancing in my ear canal.
It gets worse as the game gets darker
and my sanity suffers – an effective,
gnawing way of saying “turn on your
lamp, you cretin”. And then there’s
how tactile everything is. I have to
pull open rusty doors, manipulate
fallen rocks, and explore creaking
cupboards. The fact that I’m
physically interacting with these

things draws me in, and every time I
open a door and discover the
blackness beyond, I’m tempted to
edge back into whichever well-lit
room I’m about to leave. It also
makes me wish that more games let
me interact with stuff like this –
preferably games with less terror. Let
me arrange flowers on a butterfly
farm or order socks in a Marie Kondo
simulator. Anything but this.

fear factor
So it’s horrible, but in exactly the
right way. I enjoy being this scared.
The only thing I don’t love are the
flashbacks that break the pace of the
game. They’re a means of exposition,
but the laws of relativity state that I
can’t be scared in two existences at
once. If anything, the temporal shifts
feel like a reprieve from the danger of
the present. Amnesia is best when the
horrors are woven seamlessly into
the exploration like satanic crochet


  • and then, it’s so horrible that I want
    tocurlupintoaballandhaveacry.


NeedtoKNow
What is it?
A Lovecraftian
candle-lighting misery
simulator
EXPECttOPaY
£15
DEvElOPEr
FrictionalGames
PublishEr
In-house
rEviEWEDOn
Intel Core i7-7700 CUP
@ 3.60GHz, 16 GB RAM,
NVIDIA GeForce GTX
1070,Windows 10
MultiPlaYEr
No
link
http://www.steam
powered.com

81


Tactile, imaginative, and
unsettling – nine years
since release, and
Amnesia is still almost
too scary to play.

vErDiCt

Oil be gOne


Cowering in the shadows in AmNesiA:thedArKdesceNt


it getsworse
as the game
gets darker
and my
sanity suffers

olDgAmesrevisiTeDbymatthewelliott


thEY’rE baCk


This is why the teachers warned
you not to lean back in your chair.
Free download pdf