completely, referring to it as "that unpleasantness to
the north." Nonetheless, Zilargo was a staunch ally of
Breland during the war, providing the nation with ships,
intelligence, and elemental weaponry. This aid left the
nation with enemies. The Order of the Emerald Claw
has launched attacks on Zil communities, and certain
cells of Breland's Swords of Liberty accuse the Zil of
manipulating Breland. The Trust has contained these
attacks, but it always anticipates more trouble ahead.
The jewel miners of eastern Zilargo often clash with
the goblins of Darguun and the kobolds that live in Sea
wall Mountains. These skirmishes could expand into
wider conflicts.
Overall, however, little has changed in Zilargo be
cause the Trust keeps the nation on a steady path. Ad
venturers who travel through Zilargo would be wise to
avoid causing trouble or drawing the Trust's attention.
Elves 20 Distant Lands
This section of the gazetteer provides a glimpse of the
wonder and adventure found in the lands beyond Khor
vaire's horizon. Use these entries to inspire adventures
that take place in these distant lands, and to introduce
trinkets or relics from foreign realms into Khorvaire.
M11P 2.2: lsLllNDS OF AERENllL
AERENAL
In Aerenal, you might ...
- Consult an elven archmage who's been dead for
twenty thousand years.
Battle sinister forces that have crawled into Eberron
from a realm of eternal night.
Learn secrets of magic unknown in Khorvaire.
The massive island of Aerenal is the ancient kingdom
of the elves. Its jungles provide strange and valuable
lumbers: soarwood used for the hulls of airships, tough
bronzewood, and trees that remain alive after be-
ing felled.
The island's proximity to the planes of Irian and
Mahar (both described in chapter 4) allows the lines
between life and death to become blurred. Danger-
ous, dark forces creep in from the plane known as the
Endless Night, but that planar resonance also enables
the elves to perform fe ats of necromancy unmatched
elsewhere in Eberron. Among the Aereni elves, the
honored dead walk among the living. Heroes who died
in glorious battle return to serve the Sibling Kings. And
in the depths of Shae Mordai, the deathless lords of the
Undying Court study the shifting balance of the planes
and the path of the Draconic Prophecy.