Eberron - Rising from the Last War

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CENTRAL PLATEAU: NOTEWORTHY LOCATIONS
Location
Aurora Gallery

City Archive

Council Hall

Gray Dragon Inn

The Korranath

Kundarak Bank of
Sham
Lyrandar Tower

Sann id's

The Vaults

Wayfinder
Foundation
Brelish Museum of
Fine Art

Description
The most prestigious auction house in Sharn, Aurora deals in magic items, exotic
finds from Xen'drik, and other wonders.
This enormous edifice holds the historical and legal records of Sharn and the sur­
rounding regions.
The seat of city government and the site of City Council meetings. The council meets
weekly, and visitors can watch from the gallery.
This inn provides aristocratic and wealthy lodging for those who can afford it.

The temple of Kol Korran is an ostentatious display of wealth and a popular tourist at­
traction, since many believe praying at the Korranath ensures success in business.
This is the largest bank in Sharn and the center of House Kundarak urban operations
in the city.
All airship travel to and from Sharn passes through the docking spires of Lyrandar
Tower, the house's primary enclave in Sharn.
One ofSharn's most celebrated restaurants, Sannid's serves Brelish cuisine of wealthy
quality and has a legendary wine cellar.
Located below the Kundarak Bank, the Vaults are Kundarak's heavily guarded storage
facility.
The guildhall for this legendary association of explorers.

The museum displays work produced by Brelish artists and relics recovered from
Xen'drik.
The central temple of the Church of the Silver Flame serves both as a templar garrison
and the site of grand rituals and celebrations.

District
Platinum Heights,
Upper Central
Highest Towers,
Upper Central
Highest Towers,
Upper Central
Platinum Towers,
Upper Central
Korranath, Upper
Central
Korranath, Upper
Central
Highest Towers,
Upper Central
Platinum Towers,
Upper Central
Korranath, Upper
Central
Korranath Upp er
Central
Ambassador Tow­
ers, Mid die Central
Sovereign Towers,
Middle Central

Cathedral of the
Cleansing Flame
The Citadel The headquarters of the King's Citadel, Breland's elite military and intelligence service. Ambassador Tow-
The Citadel is also a high-security prison holding Sham's most dangerous criminals. ers, Middle Central
The Panaceum The largest House Jorasco enclave in Sharn provides high-priced healing services to all
who can pay for them.

Dragon Towers,
Middle Central
Sovereign Towers,
Middle Central

Pavilion of the Host The center for worship of the Sovereign Host is a grand open tower surrounded by
nine temples, each dedicated to one of the Sovereigns.

THINGS TO Do IN CENTRAL
PLATEAU
Looking for work or amusement in this quarter? Some
of the things you can do here include:
Attend an auction. The Aurora Gallery in Platinum
Heights is the finest auction house in Sharn and spe­
cializes in auctions of exotic magic items and relics
from Xen'drik. You never know what's going to be
available-or who will be bidding against you.
Plan a heist. Perhaps your goals depend on recovering
an item a villain has hidden in the vaults of Korranath.
Can you penetrate the most secure facility in Sharn?
Go to jail. The King's Citadel in Ambassador Towers is
also Sham's high-security prison.
Worship. The primary temples of the Sovereign Host
and the Silver Flame are located in Middle Central,
along with a host of shrines to specific sovereigns
and lesser faiths. Take part in a festival or drop in for
some spiritual guidance!
Engage in espionage. Whether you work for your nation
or get entangled in the schemes of the dragonmarked
hou!es, Middle Central is home to a lot of powerful
people who have a use for capable agents.

CHAPTER 3 I SHARN, CITY OF TOWERS

DURA

Sharn began where Dura stands, but the city has left it
behind in many ways. Many nowadays consider the old­
est quarter of Sharn to be a blight on the City of Towers.
The place is full of cracked and crumbling stonework,
abandoned lift shafts, and everbright lanterns that have
burned out and never been restored. Dura is riddled
with poverty and crime; it's easily the most dangerous
section of the city. But it also holds opportunities you
can't find anywhere else. If you're looking for smuggled
goods or a place to lie low, head to Dura.

UPPER DURA
This ward is full of activity. Its people are prospering,
but there's an edge of desperation about them; many
folk are on the lookout for opportunities to better them­
selves. Upper Dura has the general properties of a
middle ward, with most goods and services priced for a
modest or comfortable lifestyle. The merchants and ar­
tisans are accustomed to dealing with unusual individu­
als, and adventurers receive a warm welcome here.
Clifftop is a home away from home for explorers and
mercenaries. Daggerwatch is a fortress district, contain­
ing garrisons for the Sharn Watch and the Brelish army.
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