Eberron - Rising from the Last War

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DURA QUARTER: NOTEWORTHY LOCATIONS
Location
The Citadel of the
Sun
The Clifftop
Adventurer's Guild

Description
A temple devoted to Doi Arrah, noteworthy for the three blessed griffons that reside
there.
An institution that provides adventurers with camaraderie and profitable work.

District
Hope's Peak,
Upper Dura
Clifftop, Upper
Dura
The Drunken Dragon A tavern frequented by members of the Clifftop Adventurer's Guild. The food is modest, Clifftop, Upper
Dura
The Esoteric Order
of Aureon
The Gold & White

Moraggan's

The Mystic Market

Pegasus Spire

Ghallanda Hall

The Hollow Tower

The King of Fire

The Anvil

The Broken Mirror

The Silvermist
Theater

but it has the widest selection of exotic alcohol in Sharn.
The guildhall ofone of Sham's most prestigious arcane orders. A reliable source for ar­
cane spellcasting services.
This tavern offers fare of comfortable quality at modest prices. It caters to members of
the Sharn Watch and Brelish veterans, but others will receive a cold welcome.
A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality
and cost.

Clifftop, Upper
Dura
Daggerwatch,
Upper Dura
Highhold, Upper
Dura
A collection of shops specializing in different categories of magic items. Most merchan- Clifftop, Upper
dise is common or uncommon, but rare items are occasionally available. Dura
The seat of House Vadalis in Sharn is one of the few enclaves where pegasi are raised and Highwater,
trained. Native to Syrania, these celestial beasts can become stranded in Sham; Vadalis
heirs care for them and match them with virtuous companions.
This proud Ghallanda enclave continues to operate amid the fading squalor of Middle
Dura, and has become a tourist attraction. It offers a range of services, with food and
lodging of poor to comfortable quality.
A vertically oriented arena used for aerial jousting and other unusual sporting events.

A comfortable tavern and gambling hall, known as one ofthe safest places to bet on the
Race of Eight Winds and the events at the Hollow Tower.
This fading Ghallanda inn struggles to maintain its poor to modest quality. It's known to
be under the protection of the Boromar Clan, which makes it one of the safest establish­
ments in Lower Dura.
A curious tavern owned by a family of changelings, the Broken Mirror changes its appear­
ance and theme every week. It's rumored to be connected to the Tyrants.
A remnant of Callestan's glory days, this place is a shadow of the grand establishment
it once was. The current owners are known for staging bizarre events at the Silvermist.
Since the Sham Watch stays out of Callestan, anything can happen here.

Upper Dura

Underlook,
Middle Dura

Hareth's Folly,
Middle Dura
Hareth's Folly,
Middle Dura
Callestan, Lower
Dura

Callestan, Lower
Dura
Callestan, Lower
Dura

of Fire is a grand tavern that hosts a broad range of gam­
bling and bookmaking activities, legal and otherwise.

tions or by virtue of having nothing worth stealing, but
adventurers ought to tread lightly here, especially those
Many people make their homes in Middle Dura, who display the trappings of a wealthy lifestyle.
even if their jobs take them elsewhere. Rattlestone and
Tumbledown are mostly poor tenements. Stormhold
contains crumbling manors still occupied by some of
Sharn's oldest families, while many that have prospered
have moved on to more prestigious districts.

LOWER DURA
The aptly named Precarious district in Lower Dura
leans out over the edge of the cliffs, and the Sky­
docks-a system using gigantic arcane cranes and levi­
tation-carry material up from Cliffside and the docks.
Precarious is also filled with warehouses that hold
these goods. Because Precarious plays an important
role in the economy of the city, it's the only district in
Lower Dura where the Sharn Watch maintains a signifi­
cant presence.
The rest of Lower Dura, in stark contrast, has been
left to.rot. Ignored by the Watch, it is the domain of
gangs'"and crime lords. The inhabitants of the ward are
often protected from violence by their criminal connec-

CHAPTER 3 I SHARN, CITY OF TOWERS

There was a time when Lower Dura was the heart
of Sharn, and remnants of this glory remain. The Sil­
vermist Theater in Callestan was built to entertain no­
bles. The ward boasted manors, temples, and a garrison
for the watch. But all of these edifices were abandoned
long ago, and now most are home to nothing but squat­
ters and vermin.
The district of Callestan is a nexus of sorts, where all
the major criminal powers of Sharn have a stake. Those
groups are described in more detail later in this chapter.
The district of Fallen is a haunted ruin; this temple
district was abandoned after it was struck by a falling
tower. It's covered in more detail later in this chapter.
Malleon's Gate is home to the goblins of Sharn, along
with other monstrous immigrants from Droaam and
Darguun. The district can be an especially dangerous
place for halflings or anyone tied to the Boromar Clan.
O!dkeep and Gate of Gold are wretched tenement
districts. A significant halfling community lives in the
district known as The Stores, which is also a stronghold
for the Boromar Clan.
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