Eberron - Rising from the Last War

(Jeff_L) #1
the Rage of War. Many of the Carrion Tribes of the De­
mon Wastes likewise serve Rak Tulkhesh and yearn to
carry his bloody banner into the soft lands of the south.
The minotaurs of Droaam revere Rak Tulkhesh as the
Horned Prince. But the most powerful of the overlord's
follower's is the rakshasa Mordakhesh the Shadow­
sword-Rak Tulkhesh's exarch among the Lords of
Dust, who commands a host of fiends exerting the over­
lord's will across Khorvaire.

Sul Khatesh

Sul Khatesh is known as the Keeper of Secrets and the
Queen of Shadows. She embodies the fears and super­
stitions surrounding magic, from malevolent warlocks
to mad wizards, from deadly curses to magical power
that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She em­
powers warlocks and whispers secrets into the minds of
wizards and artificers, helping them master spells and
create relics they could never shape on their own. But
few of those inspired by Sul Khatesh understand what


Rak Tulkhesh

Huge fiend, neutral evil

Armor Class 23 (natural armor; 25 versus ranged attacks)
Hit Points 478 (33d12 + 264)
Speed 40 ft., climb 40 ft., fly 80 ft.

STR
29 (+9)

DEX
19 (+4)

CON
27 (+8)

INT
21 (+5)

WIS
22 (+6)

Saving Throws Str +17, Con +16, Wis +14, Cha +1 6
Skills Athletics +17, Intimidation +16, Perception +1 4
Damage Resistances cold, fire, lightning

CHA
26 (+8)

Damage Immunities poison; bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned, stunned
Senses truesight 120 ft., passive Perception 24
Languages all, telepathy 120 ft.
Challenge 28 (120,000 XP)

Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19
or 20 and rolls the damage dice three times, instead of twice.

Innate Spe/lcasting. Rak Tulkhesh's spellcasting ability is Cha­
risma (spell save DC 24). He can innately cast the following
spells, requiring no material components:


At will: detect thoughts, dispel magic, spirit guardians
l/day each: banishing smite, blinding smite, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving
th row, he can choose to succeed instead.


Magic Resistance-Rak Tulkhesh has advantage on saving
throws against spells and other magical effects.


Whirlwind of Weapons_ A magical aura of weapons sur­
rounds Rak Tulkhesh in a 10 foot radius. At the start of each
of his turns, any other creature in the aura takes 14 (4d6)
force damage.


forces they are dealing with, or recognize the danger
inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul
Khatesh can assume any form. Her favored shape is
a twelve-foot-tall humanoid figure draped in a flow­
ing, hooded robe formed of swirling mist and cling­
ing shadow.
Minions. Most of Sul Khatesh's followers are wizards
and warlocks, and she is one of the primary patrons for
warlocks in Khorvaire. Covens devoted to the Queen of
Shadows use dark magic and fear to dominate whole
communities, while isolated warlocks make pacts with
Sul Khatesh to pursue power and revenge. By sharing
her power in this way, the overlord perpetuates the im­
age of the evil warlock, inciting fear that strengthens the
Keeper of Secrets even more.
Sul Khatesh's chief agent among the Lords of Dust
is the rakshasa Hektula, who serves as the librarian in
the demonic citadel of Ashtakala. Known as the First
Scribe, Hektula presides over an immense trove of ar­
cane knowledge and artifacts.

ACTIONS
Multiattack_ Rak Tulkhesh makes four weapon attacks.
Spawned Melee Weapon. Melee We apon Attack: +1 7 to hit,
reach 10 ft., one target. Hit: 28 (3dl2 + 9) force damage.
Spawned Ranged Weapon. Ranged Weapon Attack: +12 to hit,
range 15 0/600 ft., one target. Hit: 17 (3d8 + 4) force damage.
Change Shape. Rak Tulkhesh magically polymorphs into a hu­
manoid, beast, or giant that has a challenge rating no higher
than his own, or back into his true form. He reverts to his true
form if he dies. Any equipment he is wearing or carrying is ab­
sorbed or borne by the new form (his choice).
In a new form, Rak Tulkhesh retains his alignment, hit points,
Hit Dice, ability to speak, proficiencies, Legendary Resistance,
and Intelligence, Wisdom, and Charisma scores, as well as this
action. His statistics and capabilities are otherwise replaced by
those of the new form, except any class features or legendary
actions of that form.

LEGENDARY ACTIONS
Rak Tulkhesh can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
used at a time and only at the end of another creature's turn.
Rak Tulkhesh regains spent legendary actions at the start
of his turn.

Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of
Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw
or use its reaction to make a melee weapon attack against
a random creature within reach. If no creatures are within
reach, it makes a ranged weapon attack against a random
creature within range, throwing its weapon if necessary. This
attack is made with advantage and gains a +4 bonus to the
damage roll.

CHAPTER (^6) I FRIENDS AND FOES

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