WGAME REVIEW
I
n my time with Kenshi, I’ve crossed
swamps so vast that I haven’t dared
return. I’ve been beaten shitless by a
pack of goats that were intended to
feed my rabble of listless nomads. I’ve
been a shopkeeper and a thief, a lone
wanderer and a slave, and I’ve been an
entire community of people working
together to—one day—erect our own
city in the wasteland. One day.
None of these events were part
of questlines. There’s no such
regimentation in Kenshi, no tangible
sense of scripted behavior, just a web
of vicious systems so numerous that
they sometimes tangle and fumble and
descend into absurdity.
Upon creating your squad of up to
six starting characters, you’re dumped
into a dauntingly large post-apocalyptic
world. All of your skills start at or
around zero, and you work on them
simply by doing. You’ll probably spend
your first several hours as a lowly
scavenger — sticking to the shadows,
leveling up your stealth, and scurrying
in after skirmishes between the various
factions and fauna to loot the dead.
Beyond that? Perhaps you search the
wilderness for artifacts or lore titbits,
hunt down bounties for the myriad
factions, join up with anti-slavers, or set
up shop on a trade route.
Through bar-crawling and chance
encounters with escaped slaves and
other vagabonds, you can recruit new
people, who you then take control of
just like your original characters. You
can have several squads in different
parts of the world if you wish, or train
new members as farmers and laborers
so that you can build a self-sustaining
settlement.
At this point, Kenshi becomes a
surprisingly effective management
game as you research technologies,
construct buildings, and assign people
long lists of automated tasks like
mining, farming, and construction.
Settlements present their own dangers:
Out in the wilderness you’ll face bandit
and animal attacks, while settling near
cities may subject you to taxation and
other regional rules.
There are a few missions you can
pick up by talking to people, but the
best stories are those that emerge out
of Kenshi’s systems. For instance, in the
early game, my first companion and I
were beset by slavers, who took one of
us captive while the other managed to
escape. I licked my wounds, gathered
my wits, and took it upon myself to
rescue my friend.
After some hours of scavenging,
I saved up enough money to hire a
mercenary band. We raided the camp
and rescued my comrade, but it didn’t
end there, as his shaved-head-and-
shackles look meant that authorities
would identify him as an escapee and
attempt to recapture him. So began a
survival experience in the wilderness
while his bounty expired.
Kenshi’s mechanics and UIs have
an arcane MMO feel, which can get
cumbersome. Combat is automated,
though you can set defensive postures,
order ranged attacks, and play around
with formations. Movement, meanwhile,
is mouse-based, with the WASD keys
controlling the camera. While the
WHY
SHOULD
I CARE?
+ You live
for random
encounters
+ You live for toil
+ You can see the
fun through the
bugs
Kenshi
Become a ruler, a nomad, or a frustrated nobody.
DEVELOPERLO-FI GAMES • PUBLISHERIN-HOUSE
http://www.lofigames.com
My mercs ponder the
irony of a farmer
getting eaten by
herbivorous beasts.
VERDICT:
Work through the
ugliness and technical
awkwardness and
you’ll find an experience
of frightening depth. 8
combat is functional, given how many
people you can end up controlling,
things can get fiddly when you’re
managing inventories, transferring
items between ten or more people, and
trying to get your settlement running as
efficiently as possible.
After around 30 hours, I still feel like
I’ve so much to uncover. Kenshi is huge,
amoral, and opaque enough that I’ll be
deciphering it for a very long time.
ROBERT ZAK
AWARMWELCOME
Igotintoabarfightbyshitmouthingalocal.Town
guardsstreamedintothebar,batteredthemto
near-death,anddumpedtheminthestreet.
SLAVE TO GRAVE
Idroppedabountyoff,onlytofindallthecells
full.Tomakeroom,Ibrokeaprisonerout.The
freedcaptivewasthenkilledforbeingafugitive.
TAX INVASION
Anearbycitysentasquadtoroughmeupfor
taxevasion.Ihiredsomemercs,madeamurder
partyinmycamp,andlootedallthebodies.
SYSTEM OVERLOAD THREE STORIES FROM THE SYSTEMIC MIND OF KENSHI