GAME REVIEW W
L
ike a reverse-world version of
Hideo Kojima’s solar-powered
dungeon-crawler Boktai, Capy’s
uncompromising roguelite demands to
be played in total darkness. Here, you’ll
find yourself instinctively leaning in
to better make out your minuscule
character and their surroundings. It
may not do much for your posture,
but you’ll feel a physical connection
to your brave adventurer, likewise
peering anxiously into the gloom.
An very slow opening sees the camera
descend towards a tiny speck that
becomes a sailboat, tossed around a
roiling sea. Eventually, it lands, and you
begin a long climb to the labyrinth you’re
here to explore.
In its early hours, Below is heady,
powerful stuff. Its aesthetic works
wonders with scale, leaving you feeling
vulnerable. Its gloomy environments
are shrouded in a mist that only clears
as you inch forward, sword and shield
at the ready. As your every action
echoes around the rocks, Jim Guthrie’s
score steels you for the perils to come.
It’s economical in other ways, too.
Below gives almost nothing away;
gratifyingly, you learn only by doing.
And though a few lessons are learned
the hard way, it’s generally a pretty good
teacher. Take the crystals dropped by the
creatures you encounter early on: These
power your lantern, which illuminates
the nearby area, but also activates
mechanisms and reveals secrets. But
the gems have a habit of bouncing
off ledges if you swing your sword at
everything. As such, you’re better off
using single, precise swipes, or jabbing
from behind your shield.
If you are hit, you’ll usually start
bleeding: you can either apply a
bandage you’ve found or crafted,
or cauterize the wound at a brazier.
Lighting it takes a few fraught seconds,
however, and enemies will mercilessly
target you when they know you’re
occupied. It’s this tension that means
surviving several rooms’ worth of red
lights unscathed leaves you feeling
thrillingly alive, and spotting a campfire
to rest at brings a warming feeling of
relief. Here you can sleep and visit a
dreamlike hub where you can leave
items for your successor — albeit at the
cost of leaving yourself short.
This calculated risk is part of what
makes Below so absorbing, but its
ruthlessness too often tilts over into
unfairness. Enemies can sometimes hit
through walls, while in a game where
split-second timing is crucial, the odd bit
of lag can mean the difference between
stemming a potentially fatal wound and
losing 20 minutes of progress.
DOWN AND OUT
Reaching your corpse lets you retrieve
its inventory, but as gaps between
campfires grow ever wider, and your
ability to create checkpoints gets steadily
more challenging, you’re forced to
go on suicide runs, purely to stock up
on supplies to leave at the hub. These
survival elements discourage the desire
to properly explore, since you haven’t
really got the time. And the procedural
WHY
SHOULD
I CARE?
+ You love
feeling small
+ Dungeon
bashing is in
your blood
+ You want to
keep going down
Below
There’s mystery but not enough magic.
DEVELOPERCAPYBARA GAMES • PUBLISHERIN-HOUSE
http://www.whatliesbelow.com
VERDICT:
Capy’s tough love and
well-worn survival
systems make it harder
to appreciate Below’s
singular look and feel. 7
elements that subtly change floor layouts
are both too much and not enough: you
can’t memorise and thus master your
domain, but the trek back rarely yields
any fresh and exciting discoveries.
During Below’s long journey to
the light, the survival genre has
flourished. Few of its peers can match
it for atmosphere, but from crafting to
combat to campfire checkpoints, Below
feels a little behind the times.
CHRIS SCHILLING
Gentle tip: You
might want to
prepare before
you enter here.
POCKET CAMPENJOYING THE RESPITE OF BELOW’S HUB
1 GEAR
Helmets and armor
let you soak up a few
hits. You can store
them here for the next
poor sap.
2 PROVISIONS
Combine water and
three foodstuffs—
vegetables, meat,
or fungus—for a
restorative brew or
stew.
3 COSMETICS
Marbles you find
on your travels
slot in here to add
decorations, like
chairs and lights.
4 STORAGE
It looks innocuous,
but under the large
stonehereyoucan
secrete your light
crystals.
2 4
(^13)