CONTENTS
lntroduction ................................................... 4 This Is Your Life ......................................... 61 Awarding Magic Items ...... ...................... 13S
Using This Book ............................ ............ 4 Origins ......................................................^61 Sidebar: Behind the Design: MagicSpellcasting ................................................. 8S
Perceiving a Caster at Work ................ 8S
Identifying a Spell.. ................................ 8SApp. B: Character Names .. ................... l 7S
Nonhuman Names ................................... 17SFrench .............................................. ....... 18S
- Ch. 1: Character Options The Core Rules S Personal Decisions^64 Item Distribution 13S
 - Barbarian
- Primal Paths
 - Path of the Ancestral Guardian
 - Path of the Storm Herald
 - Path of the Zealot
 
 - Bard
- Bard Colleges
- Life Events
 - Supplemental Tables
 - Racial Feats
 - Ch. 2: Dungeon Maste r 's Tools
 - S imultaneous Effects
 - Falling
- Rate of Falling
 - F lying Creatures and Falling
- Common Magic Items
- Necessar y in a Campaign? S idebar: Are Magic Items
 - Common ltems Sidebar: Creating Add itional
 
 - Magic Item Tables
- a Dawn Sidebar: Recharging without
 
 
 - Common Magic Items
 
 
 - College of Glamour 14 Sleep^77 Ch. 3: Spells
 - College of Swords lS Waking Someone^77 Spell Lists
 
 - Bard Colleges
 - C leric College of Whispers 16 S leeping in Armor^77 Spell Descriptions lSO
- Divine Domains
- P h ilosophy, or Force S idebar: Serving a Pantheon;
 
 - Forge Domain
 - Grave Domain
 
 - Divine Domains
 - Druid
- Druid Circles
 - Circle of Dreams
 - Circle of the Shepherd
 - Learning Beast Shapes
 
 - Fighter
- Martial Archetypes
 - Arcane Archer
 - Cavalier
 - Samurai
 
 - Monk
- Monastic Traditions
 - Way of the Drunken Master
 - Way of the Kensei
 
 - Paladin Way of the Sun Soul... 3S
- Sacred Oaths
 - Oath of Conquest
 - Oath of Redemption
 
 - Ranger
- Ranger Archetypes
 - G loom Stalker
- Horizon Walker
- Going without a Long Rest
 - Adamantine Weapons
 - Tying Knots
 - Tool Proficiencies
- Tools a nd Skills Together
 - Tool Descriptions
 - Areas of Effect on a Grid Invalid Spell Targets 8S
 - Encounter Building
- Quick Matchups
 - Possibilities Random Encounters: A World of
- Arctic Encounters
- Coasta l Encounters
 
 - Forest Encounters Desert Encounters 9S
- Grassland Encounters
 - Hill Encounters
 - Mountain Encounters
 
 - Underdark Encounters Swamp Encounters lOS
 - Underwater Encounters
- Urban Encounters
 
 
 - Arctic Encounters
 
 
 - Traps Revisited
- Simple Traps
- App. A: Shared Campaigns Sidebar: Making Traps
- Dwarf Dragonborn l 7S
 - Elf..
 - Gnome
 - HalAing
 - Half·Orc
 - TieAing
 - Human Names
- Arabic
 - Celtic
 - Chinese
 - Egyptian
 - English
 - G reek German 18S
 - Indian
 - Japanese
- Mesoamerican
 - Niger-Congo
 - Norse
 - Polynesian
 - Roman
 - Slavic
 - Spanish
 
 
 
 
 - App. A: Shared Campaigns Sidebar: Making Traps
 
 - Simple Traps
 
 - Monster Slayer 43 Meaningful
 
 - Horizon Walker
 - Roguish Archetypes 4S Complex Traps Rogue 44 Designing Simple Traps llS
 - Inquisitive 4S Designing Complex Traps
 - Scout 47 Legendary Monsters Mastermind 46 Sidebar: Complex Traps and
 - Swashbuckle r
 
 - Sorcerer
- Downtime Revisited
- R ivals
 
 - Divine Soul... SO Buying a Magic Item Sorcerous Origins SO Downtime Activities 12S
 - Shadow Magic SO Carousing
 - Storm Sorcery Sl Crafting an Item
 
 - Downtime Revisited
 - Warlock S3 Crime
- Otherworldly Patrons S4 Gambling
 - The Celestial S4 Pit Fighting
 - The Hexblade SS Relaxation
 - Eldritch Invocations S6 Religious Service
 
 - Wizard S8 Research
- Arcane Tradition S9 Scribing a Spell Scroll...
 - War Magic S9 Selling a Magic Item
- Training
 - Wor k