- If a humanoid spends at least 1 hour within 1 mile
of the lair, that creature must s ucceed o n a DC 17Wisdom saving throw or descend into a madnessdetermined by the Madness of Zuggtmoy table. Acreature that succeeds on this s aving throw can't beaffected by this regional effect again for 24 hours.If Zuggtmoy dies, these effects fade over the course of
ldlO days.MADNESS OF ZUGGTMOY
If a creature goes mad in Zuggtmoy's lair or within
line of s ight of the demon lord, roll on the Madness ofZuggtmoy table to determine the nature of the madness,which is a character flaw that lasts until cured. See theDu11geon Master's Guide for more on madness.ZUGGTMOY
Large fiend (demon), chaotic evilArmor Class 18 (natural armor)Hit Points 304 (32dl0 + 128)Speed 30 ft.STR22 (+6)DEX15 (+2)CON18 (+4)INT20 (+5)Saving Throws Dex +9, Con +11, Wis + 11Skills Perception + 11Da mage Resistances cold, fire, lightningWIS19 (+4)CHA24 (+7)Damage Immunities poison; bludgeoning, piercing, andslashing that is nonmagicalCondition Immunities charmed, exhaustion, frightened,poisonedSenses truesight 120 ft ., passive Perception 21Languages all, telepathy 120 ft.Challenge 23 (50, 000 XP)Innate Spellcasting. Zuggtmoy's spellcasting ability is Cha-risma (spell save DC 22). She can innately cast the followings pells, requiring no material components:At will: detect magic, locate animals or plants, ray of sickness3/day each: dispel magic, ensnaring strike, entangle, plant growthl/day each: etherealness, teleportLegendary Resistance (3/ Day). lfZuggtmoy fails a saving throw,she can choose to succeed instead.Magic Resistance. Zuggtmoy has advantage on saving throwsagainst spells and other magical effects.Magic Weapons. Zuggtmoy's weapon attacks are magical.ACTIONSMADNES S OF ZUCCTMOYdlOO01 - 20Flaw (lasts until cured)"I see visions in the world around me that othersdo not."21- 40 "I periodically slip into a catatonic state, staring offinto the distance for long stretches at a time."41-60 " I see an altered version of reality, with my mindconvincing itself that things are true even in theface of overwhelming evidence to the contrary."61 - 80 "My mind is slipping away, and my intelligenceseems to wax and wane."81 -00 " I am constantly scratching at unseen fungalinfections."on her, and it lingers for 1 minute. Any flesh-and-blood crea-ture in the cloud when it appears, or that enters it later, mustmake a DC 19 Constit ution saving throw. On a successful save,the creature can' t be infected by these spores for 24 hours. Ona failed save, the creature is infected with a disease called thespores ofZuggtmoy and also gains a random fo rm of madness(determined by rolling on the Madness ofZuggtmoy table) thatlasts until the creature is cured of the disease or dies. While in-fected in this way, the creature can't be reinfected, and it mustrepeat the saving throw at the end of every 24 hours, endingthe infection on a success. O n a failure, the infected creature'sbody is slowly taken over by fungal growth, and after t hree suchfailed saves, the creature dies and is reanimated as a sporeservant if it's a type of creature that can be (see the "Myconids"entry in the Monster Manual).Mind Control Spores (Recharge 5-6). Zuggtmoy releasess pores that burst out in a cloud that fills a 20-foot-radiussphere centered on her, and it lingers for 1 minute. Humanoidsand beasts in the cloud when it appears, or that enter it later,must make a DC 19 Wisdom saving throw. On a successfulsave, the creature can' t be infected by these spores for 24hours. On a failed save, the creature is infected with a diseasecalled the influence ofZuggtmoy for 24 hours. While infectedin this way, the creature is charmed by her and can't bereinfected by these s pores.REACTIONSProtect ive Thrall. When Zuggtmoy is hit by an attack, onecreature within 5 feet ofZuggt moy that is charmed by her mustuse its reaction to be hit by the attack instead.LEGENDARY ACTIONSZuggtmoy can take 3 legendary actions, choosing from the op-tions below. Only one legendary action o pt ion can be used at atime and only at the end of another creature's turn. ZuggtmoyMultiattack. Zuggtmoy makes three pseudopod attacks. regains spent legendary actions at the start of her turn.Pseudopod. Melee Weapon Attack: +13 to hit, reach 10 ft., one Attack. Zuggtmoy makes one pseudopod attack.target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) poi- Exert Will. One creature charmed by Zuggtmoy that she canson damage. see must use its react ion to move up to its speed as shedirects or to make a weapon attack against a target that sheInfestat ion Spores (3/ Day). Zuggtmoy releases spores that designates 41
burst out in a cloud that fills a 20-foot-radius sphere centered.c:==============================================================================::::::o:=========::::=::~
CHAPTER G I BESTI ARY