DERRO MADNESSAll derro suffer from a form of madness that most often
manifests as ma nia and paranoia, but other mental
afflictions and stra nge tics also commonly affect them.
Derro take little notice of odd behavior in their ranks,
except when an individual displays the characteristics
of a savant. They believe the strange behavior of savants
arises because those leaders carry messages from Diir-
inka. You can use the Derro Madness table to generate
one or more odd qualities for a derro NPC.
DERRO MADNESSd 20 O ddityNever bathes or c hanges clothes2 Frets with hair or mustache3 Speaks to someone who isn't there4 Walks backward whenever possible5 Never looks others in the eye6 Gnashes teeth after each sentence7 Spits out half of each mouthful of food and drink8 Insults everyone when first addressing them9 Touches whomever he o r she speaks to10 Sees the spirits of the dead leaving their bodies11 Faints when first subjected to bright light12 Frequently licks t heir palms13 Hears voices14 Terrified of writ ing15 Tastes objects16 Stands too close to others17 Breathes loudly18 Drools constantly19 Mumbles when speaking20 Hops from place to placeSmall humanoid (derro), chaotic evilArmor Class 13 (leather armor)Hit Points 36 (8d6 + 8)Speed 30 ft.STR9 (-1)DEX14 (+2)CON12 (+l)INT11 (+O)WIS5 (-3)CHA14 (+2)Skills Stealth +4Se nses darkvision 120 ft., passive Perception 7Lang uages Dwarvish, UndercommonChallenge 3 (700 XP) (- •
. "•
.
Magic Resistance. The derro savant has advantage on savingthrows against spells and other magical effects.Spellcasting. The derro savant is a 5th-level spellcaster. Itsspellcasting ability is Charisma (spell save DC 12, +4 to hit withspell attacks). The derro knows the following sorcerer spells:Cantrips (at will): acid splash, mage hand, message, prestidigita-tion, ray of frost1st level (4 slots): burning hands, chromatic orb, sleep Jl'l2nd level (3 s lo ts): invisibility, spider climb ~3rd level (2 slots): lightning boltSunlight Sensitivity. While in sunlight, the derro savanthas disadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on s ig ht.ACTIONSQuarterstaff. Melee Weapon Attack: +l to hit, reach 5 ft., one 41/11
target. Hit: 2 (ld6 -1) bludgeoning damage.c::=:::::::=::============:=======:=====i
CHAPTER 6 I BESTIARY