KRUTHIKS
Kruthiks are chitin-covered reptiles that hunt in packsand nest in sprawling subterranean warrens. Theyare attracted to sources of heat, such as dwarvenforges and pools of molten lava, and carve out lairsas close to s uch locations as possible. As theyburrow through the earth, they leave behindtunnels- evidence that is often the first clue tothe nearby presence of a kruthik hive. Kruthiksalso make use of preexisting undergroundchambers, incorporating them into their lairswhen they can.Kruthiks communicate with one anotherthrough a series of hisses and chitteringnoises. These sounds can often be heardin advance of a kruthik attack. Whenevertheir lair is invaded, kruthik guards sendout an alarm by rapidly tapping the stone floor with theirsharp legs.Sharp Senses. In addition to having an acute senseof smell, kruthiks can see in the dark and can detectvibrations in the earth around them. They take the scentof their own dead as a warning and avoid areas wheremany other kruthiks have died. Slaying a sufficient num-ber of kruthiks in one area might cause the remaininghive members to move elsewhere.Sharper Weapons. Although they can feed on car-rion, kruthiks prefer live prey. They kill enemies byimpaling them on their spiked limbs, then grind up theflesh and bones with mandibles strong enough to chewrock. When several kruthiks gang up on a single foe,they become frenzied and even more lethal.Shared Lair. Kruthiks abide the presence of con-structs, elementals, oozes, and undead, and use such
creatures to help guard their hive. Kruthiks are smartenough to barricade some tunnels and dig new onesthat keep their neighbors away from their eggs.Kruthiks hatch from eggs laid by female adults. Eachegg is about the size of an adult human's head andhatches within a month. Tiny kruthik hatchlings areharmless, rarely stray far from the nest, and feed pri-marily on offal and one another. Within a month, thesurvivors become young kruthiks large en ough to hunt
and defend themselves.
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'YOUNG KRUTHIK
Small monstrosity, unalignedArmor Class 16 (natural armor)Hit Points 9 (2d6 + 2)Speed 30 ft., burrow 10 ft., climb 30 ft.STR13 (+l)DEX16 (+3)CON13 (+l)INT4 (-3)WIS10 (+O)Senses darkvision 30 ft., tremorsense 60 ft.,passive Perception 10Languages KruthikChallenge 1/8 (25 XP)CHA6 (-2)Keen Smell. The kruthik has advantage on Wisdom (Perception)checks that re ly on smell.Pack Tactics. The kruthik has advantage on an attack rollagainst a creature if at least one of the kruthik's allies is within5 feet of the creature and the ally isn't incapacitated.Tunneler. The kruthik can burrow through solid rock at halfits burrowing speed and leaves a 21/2-foot-diameter tunnelin its wake.ACTIONS' ...
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Stab. Melee Weapon Attack: +S to hit, reach 5 ft., one target.Hit: 5 (ld4 + 3) piercing damage.CHAPTER 6 I BESTIARY