mordenkainens tome of foes

(Jeff_L) #1

241


RoTTROLL


r ...


'
Large giant, chaotic evil

Armor Class 16 (natural armor)

Hit Points 138
(12dl 0 + 72)

Speed 30
ft.

STR DEX CON
INT WIS

18 (+4) 13 (+ 1)
22 (+6) 5 (-3) 8 (-1)

Skills Perception +3

Damage Immunities necrotic

Senses darkvision 60 ft., passive
Perception 13

Languages Giant

Challenge 9 (5,000 XP)

CHA

4 (-3)

Rancid Degeneration. At
the end of each of the troll's turns,

each creature within 5 feet of it takes 11 (2dl0)
necrotic dam-

age, unless the troll has taken acid or fire
damage since the end

of its last turn.

-. ..


ACTIONS

Multiattack.
The troll makes three attacks: one with its bite
and

two with its
claws.

Bite. Melee Weapon
Attack: +8 to hit, reach 5 ft., one tar-

get. Hit: 7 (1 d6 + 4) piercing damage plus
16 (3dl0) ne-

crotic damage
.

Claws. Melee Weapon
Attack: +8 to hit, reach 5 ft., one

target. Hit: 11 (2d6 + 4) slashing damage plus
5 (ldlO) ne-

crotic damage.

CHAPTER 6 I BESTIARY

RoTTROLL


A troll that is infused with waves of necrotic
energy as

it regenerates can develop a symbioti
c relationship with

that deathly
power. The troll's body withers, and its fl
esh

falls away from the body as quickly a
s it forms. Eve ntu-

ally a rot troll
becomes unable to regenerate, though it

still heals normally. The c reatur
e courses with necrotic

energy that flows out of its withered
form. Simply s tand-

ing near a rot troll exposes other
creatures to its lethal

emanations.

SPIRIT TROLL


A troll blasted with psychic ene rgy
can take a nonphys-

ical form when it regenerates. Its psyc
he survives , but

the body
of a spirit troll is as ins ubstantial as shadow.

The troll
might be unaware of the transition-it sti
ll

moves
and attacks with tee th and claws as it alway
s

did- but
now it strikes at its victim's mind.

SPIRIT TROLL


Large giant, chaotic evil

--------------~~~~~~~~
~-=~-'-'--~~·:

Armor
Class 17 (natural armor)

Hit
Points 97 (15dl0 + 15)

Speed 30 ft.

STR

1 (-5)

DEX

17
(+3)

Skills Perception +3

CON

13 (+l}

INT

8 (-1)

....


WIS

9 (-1)

CHA

16 (+3)

Damage Resistances acid, cold
, fire, lightning, thunde r

Damage Immunities bludge
o ning, piercing, a nd s lashing from

nonmagical attacks

Condition Immunit
ies exhaustion, grappled, paralyzed,

petrified, prone, restrained , unconscious

Senses darkvision 60 ft., passive Perception
13

Languages Giant

Challenge 11 (7,2 00 XP}
"""'"

Incorporeal Movement.
The troll can move through other

creatures and objects as if they were difficult
terrain. It takes 5

(ldlO) force damage
ifit ends its turn inside an object.

Regeneration. The troll rega
ins 10 hit points at the start of

each of its turns. If the troll
takes psychic or force damage, this

trait doesn't function at the start of the troll's
next turn. The

troll dies only if it starts
its turn with 0 hit points and doesn't

regenerate.

ACTIONS

Multiattack.
The troll makes three attacks: one with its bite
and

two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach
5 ft., one creature.

Hit: 19 (3dl0 + 3) psychic damage, and the
target must suc-

ceed on a DC 15
Wisdom saving throw or be stunned for 1 min-

ute. The stunned target can repeat
the saving throw at the end

of each of
its turns, ending the effect on itself on a succes
s.

Claws. Melee Weapon
Attack: +7 to hit, reach 5 ft., one creature.

Hit: 14 (2dl0 + 3)
psychic damage.
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