241
RoTTROLL
r ...
'
Large giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 138
(12dl 0 + 72)
Speed 30
ft.
STR DEX CON
INT WIS
18 (+4) 13 (+ 1)
22 (+6) 5 (-3) 8 (-1)
Skills Perception +3
Damage Immunities necrotic
Senses darkvision 60 ft., passive
Perception 13
Languages Giant
Challenge 9 (5,000 XP)
CHA
4 (-3)
Rancid Degeneration. At
the end of each of the troll's turns,
each creature within 5 feet of it takes 11 (2dl0)
necrotic dam-
age, unless the troll has taken acid or fire
damage since the end
of its last turn.
-. ..
ACTIONS
Multiattack.
The troll makes three attacks: one with its bite
and
two with its
claws.
Bite. Melee Weapon
Attack: +8 to hit, reach 5 ft., one tar-
get. Hit: 7 (1 d6 + 4) piercing damage plus
16 (3dl0) ne-
crotic damage
.
Claws. Melee Weapon
Attack: +8 to hit, reach 5 ft., one
target. Hit: 11 (2d6 + 4) slashing damage plus
5 (ldlO) ne-
crotic damage.
CHAPTER 6 I BESTIARY
RoTTROLL
A troll that is infused with waves of necrotic
energy as
it regenerates can develop a symbioti
c relationship with
that deathly
power. The troll's body withers, and its fl
esh
falls away from the body as quickly a
s it forms. Eve ntu-
ally a rot troll
becomes unable to regenerate, though it
still heals normally. The c reatur
e courses with necrotic
energy that flows out of its withered
form. Simply s tand-
ing near a rot troll exposes other
creatures to its lethal
emanations.
SPIRIT TROLL
A troll blasted with psychic ene rgy
can take a nonphys-
ical form when it regenerates. Its psyc
he survives , but
the body
of a spirit troll is as ins ubstantial as shadow.
The troll
might be unaware of the transition-it sti
ll
moves
and attacks with tee th and claws as it alway
s
did- but
now it strikes at its victim's mind.
SPIRIT TROLL
Large giant, chaotic evil
--------------~~~~~~~~
~-=~-'-'--~~·:
Armor
Class 17 (natural armor)
Hit
Points 97 (15dl0 + 15)
Speed 30 ft.
STR
1 (-5)
DEX
17
(+3)
Skills Perception +3
CON
13 (+l}
INT
8 (-1)
....
WIS
9 (-1)
CHA
16 (+3)
Damage Resistances acid, cold
, fire, lightning, thunde r
Damage Immunities bludge
o ning, piercing, a nd s lashing from
nonmagical attacks
Condition Immunit
ies exhaustion, grappled, paralyzed,
petrified, prone, restrained , unconscious
Senses darkvision 60 ft., passive Perception
13
Languages Giant
Challenge 11 (7,2 00 XP}
"""'"
Incorporeal Movement.
The troll can move through other
creatures and objects as if they were difficult
terrain. It takes 5
(ldlO) force damage
ifit ends its turn inside an object.
Regeneration. The troll rega
ins 10 hit points at the start of
each of its turns. If the troll
takes psychic or force damage, this
trait doesn't function at the start of the troll's
next turn. The
troll dies only if it starts
its turn with 0 hit points and doesn't
regenerate.
ACTIONS
Multiattack.
The troll makes three attacks: one with its bite
and
two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach
5 ft., one creature.
Hit: 19 (3dl0 + 3) psychic damage, and the
target must suc-
ceed on a DC 15
Wisdom saving throw or be stunned for 1 min-
ute. The stunned target can repeat
the saving throw at the end
of each of
its turns, ending the effect on itself on a succes
s.
Claws. Melee Weapon
Attack: +7 to hit, reach 5 ft., one creature.
Hit: 14 (2dl0 + 3)
psychic damage.