CllAPTE R 6 I BESTI ARY
Dhergoloths rush into battle like whirlwinds of destruc-tion, lashing out with five sets of claws, which
extendfrom their squat, barrel-shaped bodies.
They takecontracts to put down uprisings, clear out rabble, andeliminate scouts and skirmishers
, and they revel in thebutchery they create , their
unhinged laughter risingabove their victims' screams.Since dhergoloths are
little more than dumb brutes,employers must use caution when instructing thesefiends. They can
handle simple orders that don't takea lot of time to
resolve. When given anything complexto do, they eit
her forget what they're told or don't listenin the first place, and then bungle the task that wasset for them.DHERGOLOTH
Medium fiend (yugoloth), neutral evilArmor Class
15 (natural armor)Hit Points
119 (14d8 +56)Speed 30 ft.STR17 (+3)DEX10 (+O)Saving Throws Str
+6CON19 (+4)J. ·.
. ,.
INT7 (-2)WIS10 (+0)CHA9 (-1)Damage Resistances cold, fire, lightning; bludgeoning, piercing,and slashing from nonmagical attacksDamage Immunities acid, poisonCondition Immunities poisonedSenses blindsight 60 ft., darkvision 60 ft.,passive Perception 10Languages Abyssal, Infernal, telepathy 60 ft.Challenge 7 (2,900 XP)Innate Spet/casting. The dhergoloth's innate spellcasting abilityis Charisma (spell save DC 10). It can innately cast t he follow-ing spells, requiring no material components:At
will: darkness.fear3/day: sleep..... .,•'·
Magic Resistance.
The dhergoloth has advantage on savingthrows against spells and other magical effects.. ·.
Magic Weapons. The dhergoloth's weapon attacks are magical.ACTIONSMultiattack. The dhergoloth makes two claw attacks.Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 12 (2d8 + 3) slashing damage.Flailing
Claws (Recharge 5-6). The dhergoloth moves up to itswalking speed in a straight line and targets each creature within5 feet of it during its movement. Each target must succeedon a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slash-ing damage.Teleport. The dhergoloth magically te leports, along with anyequipment it is wearing or carrying, up to 60 feet to an unoccu-pied space it can see.-.