lhe vehicle. These vehicles can'l be rowed againsl any TRADE GOODS
significanl currenl, bUllhey can be pulled upslream
by drafl animais on lhe shores. A rowboal weighs 100
pounds, in case advenlurers carry il over land.
MOUNTS ANO OTHER ANIMALS
Carrying
Ilem CosI Speed Capacily
Camel 50 gp 50 fI. 4801b.
Donkey or mule 8 gp 40 fI. 4201b.
Elephanl 200 gp 40 fI. 1,320Ib.
Horse, drafl 50 gp 40 ft. 5401b.
Horse, riding 75 gp 60 fI. 4801b.
Masliff 25 gp 40 fI. 1951b.
Pony 30 gp 40 ft. 2251b.
Warhorse 400 gp 60 fI. 5401b.
CosI
1 cp
2 cp
5 cp
1 sp
5sp
1 gp
2 gp
3 gp
5 gp
10 gp
15 gp
50 gp
500 gp
Goods
1 ib. of wheat
1 ib. of fiour or one chicken
1 ib. of sall
1 Ib. ofiron or 1 sq. yd. of canvas
1 Ib. of copper or 1 sq. yd. of colton eloth
1 Ib. of ginger or one goat
1 Ib. of cinnamon or pepper, or one sheep
1 Ib. of c10ves or one pig
1 Ib. of silver or 1 sq. yd. oflinen
1 sq. yd. of silk or one eow
1 Ib. of saffron or one ox
1 Ib. of gold
1 Ib. of plalinum
LIFESTYLE EXPENSES
Expenses
When not descending into lhe depths of the earth,
exploring ruins for lost treasures, or waging war againsl
the encroaching darkness, adventurers face more
mundane realities. Even in a fanlastical world, people
require basic necessilies such as shelter, sustenance,
and clothing. These things cost money, allhough some
lifestyles cosI more lhan others.
Lifeslyle expenses provide you with a simple way lo
accounl for the cost of living in a fantasy world. They
cover your accommodations, food and drink, and ali
your olher necessities. Furthermore, expenses cover the
cosi of maintaining your equipment so you can be ready
when advenlure nexl calls.
At lhe slart of each week or month (your choice),
choose a lifeslyle from the Expenses lable and pay the
price to sustain lhat lifeslyle. The prices lisled are per
day, so if you wish lo calculate the cosI of your chosen
lifestyle over a thirly-day period, multiply the listed price
by 30. Your lifestyle might change from one period lo
lhe next, based on lhe funds you have aI your disposal,
or you might maintain lhe same lifestyle throughout
your character's career.
Your Iifestyle choice can have consequences.
Mainlaining a weallhy lifestyle might help you make
contacts with the rich and powerful, though you run the
risk of altracting thieves. Likewise, living frugally might
help you avoid criminais, but you are unlikely lo make
powerful conneclions.
Price/Day
1 sp
2sp
1 gp
2 gp
4 gp
10 gp minimum
LIFESTYLE EXPENSES
Lifeslyle
Wrelehed
Squalid
Poor
Modesl
Comforlable
Weallhy
Aristocratic
TACK, HARNESS, ANO DRAWN VEHICLES
Ilem CosI Weighl
Barding x4 x2
Bil and bridle 2 gp llb.
Carriage 100 gp 6001b.
Carl 15 gp 2001b.
Chariol 250 gp 1001b.
Feed (per day) 5 cp 101b.
$addle
Exolic 60 gp 401b.
Mililary 20 gp 301b.
Pack 5 gp 151b.
Riding 10 gp 251b.
Saddiebags 4 gp 81b.
Sled 20 gp 3001b.
Slabling (per day) 5sp
Wagon 35 gp 4001b.
WATERBORN E VEH ICLES
Ilem CosI Speed
Galley 30,000 gp 4 mph
Keelboal 3,000 gp 1 mph
Longship 10,000 gp 3 mph
Rowboal 50 gp llf2mph
Sailing ship 10,000 gp 2 mph
Warship 25,000 gp 2'12mph
Trade Goods
Mosl weallh is nol in coins. It is measured in liveslock,
grain, land, righlS lo collecllaxes, or righls lo resources
(such as a mine or a fores I).
Guilds, nobles, and royally regulale trade. Charlered
companies are granled righls to conducl trade along
certain routes, to send merchant ships to various ports,
or to buy or sell specific goods. Guilds set prices for
lhe goods or services lhat lhey conlrol, and determine
who may or may nol offer lhose goods and services.
Merchanls commonly exchange trade goods without
using currency. The Trade Goods table shows the value
of commonly exchanged goods.
PART 1 EQUIP lENT
157