dungeons and dragons players handbook

(Jeff_L) #1

Loeale Crealure
Mordenkainen's
Failhful Hound


Mordenkainen's
Privale Sanelum
Oliluke's Resilienl Sphere
Phanlasmal Killer


Polymorph
Slone Shape
Sloneskin
Wall ofFire


5TH LEVEL


Animale Objeels
Bigby's Hand
Cloudkill


Cone ofCold
Conjure Elemenlal
Conlael Olher Plane
Crealion
Dominale Person
Dream
Geas
Hold Monsler
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Rary's Telepalhie Bond
Serying
Seeming
Telekinesis
Teleporlalion Cirele


Wall of Force
Wall of Slone


6TH LEVEL

Areane Gale
Chain Lighlning
Cirele of Dealh
Conlingeney
Creale Undead
Disinlegrale
Drawmij's Inslanl
Summons
Eyebile
Flesh lo Slone
Globe of Invulnerabilily
Guards and Wards
Magie Jar
Mass Suggeslion
Move Earlh
Oliluke's Freezing Sphere
0110'5 Irresislible Dance
Programmed Illusion


Sunbeam
True Seeing
Wall oflee

7TH LEVEL
Delayed BiasI Fireball
Elherealness
Finger of Dealh
Foreeeage
Mirage Areane
Mordenkainen's
Magnifieenl Mansion
Mordenkainen's Sword
Plane Shifl
Prismalie Spray
Projeel Image
Reverse Gravily
Sequesler
Simulaerum
Symbol
Teleporl

8TH LEVEL
Anlimagie Field
Anlipalhy/Sympalhy
Clone
Conlrol Wealher
Demiplane
Dominale Monsler
Feeblemind
Ineendiary Cloud
Maze
Mind Blank
Power Word Slun
Sunbursl
Telepalhy
Trap lhe Soul

9TH LEVEL
Aslral Projeelion
Foresighl
Gale
Imprisonmenl
Meleor Swarm
Power Word Kill
Prismalie Wall
Shapeehange
Time Slop
True Polymorph
Weird
Wish

SPELL DESCRIPTIONS


The spells are presented in alphabetical order.

ACID SPLASH
Conjuration calltrip
Casting Time: I action
Range: 60 feel
Components: V,S
Duration: Instantaneous
Vou hurl a bubble of acid. Choose one creature within
range, or choose two crealures within range thal are
wilhin 5 feet of each other. A target must succeed on a
Dexterity saving throw or lake Id6 acid damage.
This spell's damage increases by Id6 when you reach
5th leveI (2d6), 11th leveI (3d6), and 17lh leveI (4d6).

AID
2nd-leveI abjuration
Casting Time: I action
Range: 30 feet
Components: V,S, M (a tiny strip of while clOlh)
Duration: 8 hours
Your spell bolsters your allies with toughness and
resolve. Choose up to three crealures within range.
Each target's hit poinl maximum and current hit points
increase by 5 for the duration.
At Higher LeveIs. When you cast this spell using
a spell slot of 3rd leveI or higher, a largel's hit points
increase by an additional 5 for each slot leveI above 2nd.

ALARM
1st-leveI abjuration (ritual)
Casting Time: I minule
Range: 30 feet
Components: V.S, M(a tiny bell and a piece of
fine silver wire)
Duration: 8 hours
Vou seI an alarm against unwanted inlrusion. Choose
a door. a window, or an area wilhin range that is no
larger lhan a 20-foot cube. Until lhe spell ends. an alarm
alerts you whenever a Tiny or larger creature louches
or enters lhe warded area. When you cast the spell, you
can designale crealures lhat won't set off the alarmo Vou
also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind
ifyou are within I mile of the warded area. This ping
awakens you ifyou are sleeping.
An audible alarm produces lhe sound of a hand bell
for 10 seconds within 60 feel.

ALTER SELF
2nd-leveI transmutation
Casting Time: I action
Range: SeIf
Components: V,S
Duration: Concenlralion. up to I hour
Vou assume a different formoWhen you cast lhe spell.
choose one of the following options, the effects of which
last for the duralion of the spell. While lhe spelllasts,

PART 3 SPELLS 2Il
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