dungeons and dragons players handbook

(Jeff_L) #1

At Higher LeveIs. When youcast this spell using a
spell slot of3rd leveior higher, the damage increases by
Id6 foreach slot leveiabove 2nd.


FLESH TO STONE
6th-leveI transmutation
Casting Time: I action
Range: 60 feet
Components: V,S, M(apinch oflime, water, and earth)
Duration: Concentration, upto I minute
Vouattempt toturo one creature that you can see within
range into stone. Ifthe target's body is made offlesh, the
creature must make a Constitution saving throw. On a
failedsave,itis restrained as itsAeshbegins toharden.
Ona successful save, the creature isn't affected.
Acreature restrained bythis spell must make another
Constitution saving throw at the end ofeach ofits turos.
lfitsuccessfully saves against this spell three times, the
spell ends. Ifitfails its saves three times, itis turoed
tostone and subjected to the petrified condition forthe
duration. The successes and failures don't need tobe
consecutive; keep track ofboth until the target collects
three ofa kind.
lfthe creature is physically broken while petrified,
itsuffers from similar deformities ifitreverts to its
original state.
lfyou maintain your concentration on this spell forthe
entire possible duration, the creature is turoed tostone
until the effect is removed.

FLY
3rd-Ievel transmutation
Casting Time: I action
Range: Touch
Components: V,S, M(awing feather from anyblrd)
Duration: Concentration, up to 10minutes
Voutouch awilling creature. The target gains a flying
speed of60 feet forthe duration. When the spell ends,
the target falls ifitis still aloft, unless Itcan stop the falI.
At Higher LeveIs. When youcast this spell using
a spell slot of4th leveIor higher, youcan target one
additional creature foreach slot leveiabove 3rd.

FOG CLOUD
1st-leveI conjuration
Casting Time: I action
Range: 120feet
Components: V,S
Duration: Concentration, up to I hOllr

Voucreate a 20-foot-radius sphere offogcentered on a
point within range. The sphere spreads around coroers,
and itsarea is heavilyobscured. Itlasts forthe duration
or until a wind ofmoderate or greater speed (atleast 10
miles per hour) disperses it.
At Higher LeveIs. When youcast this spell using a
spell slot of2nd leveior higher, the radius ofthe fog
increases by20 feetforeach slot leveiabove 1st.


FORBIDDANCE
6th-leveI abjuration (ritual)
Casting Time: 10mlnutes
Range: Touch
Components: V,S, M(asprinkling ofholywater, rare
incense, and powdered ruby worth at least 1,000 gp)
Duration: I day
Voucreate a ward against magical traveI that protects
up to40,000 square feetoffloar space toa height of30
feetabove the floor.For the duration, creatures can't
teleport into the area or use portais. such as those
created bythegatespell. toenter the area. The spell
proofs the area against planar travei, and therefore
prevents creatllres from accessing the area bywayof
the Astral Plane, Ethereal Plane, Feywild, Shadowfell,
ortheplane shiftspell.
Inaddition, the spell damages types ofcrealures thal
youchoose when youcast it.Choose one or more ofthe
following:celestiaIs, elementals, fey,fiends, and undead.
When a chosen creature enlers the spell's area forlhe
firsllime on aturo orslarls its luro there, the creature
takes 5d1Oradianl or necrotic damage (your choice
when youcast this spell).
When youcast this spell, youcan designate a
password. Acreature that speaks the password as it
enters the area takes no damage from the spell.
The spell's area can't overlap with the area ofanother
forbiddance spell. Ifyoucastforbiddance every day for
30 days in the same location, the spell lasts until Itis
dispelled, and the material components are consumed
on the last casting.

FORCECAGE
7th-leveI evocation
Casting Time: I action
Range: 100feet
Components: V,S, M(rubydllst worth 1,500 gp)
Duration: I hOllr
Animmobile, invisible, cube-shaped prison composed of
magical force springs into existence around an area you
choose within range. The prison can be a cage or a solid
box,asyouchoose.
Aprison in the shape ofa cage can be up to20 feeton
a side and is made from 1/2-inchdiameter bars spaced
1/2inch apart.
Aprison inthe shape ofa boxcan be up to 10feet on
a side, creating a solid barrier that prevents any matter
from passing throllgh itand blocking anyspells cast into
or out from the area.
When youcast the spell, any creature that is
completely inside the cage's area is trapped. Creatures
onlypartially within the area, or those too large tofit
Inside the area, are pushed awayfrom the center ofthe
area until they are completely outside the area.
Acreature inside the cage can't leaveItbynonmagical
means, Ifthe creature tries touse teleportation or
interplanar travei toleave the cage, itmust first make a
Charisma saving throw. Ona success, the creature can

PART3 SPELLS
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