dungeons and dragons players handbook

(Jeff_L) #1
you. Vour familiarily with the destinalion determines
whelher you arrive lhere successfully. The DM rolls
dlOO and consults the table.

Familiarity. "Permanent circle" means a permanent
teleportation circle whose sigil sequence you know.
"Associaled object" means that you possess an objecl
taken from the desired destination within the last six
months, such as a book from a wizard's Iibrary, bed
linen from a royal suite, or a chunk of marble from a
lich's secret tombo
"Very familiar" is a place you have been very often, a
place you have carefully studied, or a place you can see
when you cast the spell. "Seen casually" is someplace
you have seen more than once bul wilh which you aren't
very familiar. "Viewed once" is a place you have seen
once, possibly using magic. "Description" is a place
whose Iocation and appearance you know through
someone else's description, perhaps from a map.
"False destination" is a place that doesn't exist.
Perhaps you tried to scry an enemy's sanctum but
instead viewed an illusion, or you are atlempting lo
teleport to a familiar localion that no longer exists.
00 Target.Vouand your group (or the target objecl)
appear where you wanllo.
OffTarget. Vou and your group (or the larget object)
appear a random dislance away from the deslination
in a random direclion. Distance offtarget is Id 10 x
Id lO percent of the distance that was to be traveled.
For example, ifyou tried to traveI 120 miles, landed off
largel, and rolled a 5 and 3 on the two dlOs, lhen you
would be offlargel by 15 percent, or 18 miles. The DM
determines lhe direction off targel randomly by rolling a
d8 and designaling I as north, 2 as northeast, 3 as easl,
and so on around lhe points of lhe compasso ]fyou were
teleporting lo a coastal city and wound up 18 miles out
at sea, you could be in trouble.
Similar Area.Vou and your group (or the targel
object) wind up in a different area that's visually or
themalically similar to the target area. ]fyou are
heading for your home laboratory, for example, you
might wind up in another wizard's laboratory or in
an alchemical supply shop that has many of the same
tools and implemenls as your laboratory. Generally,
you appear in the closest similar place, bul since the
spell has no range Iimit, you could conceivably wind up
anywhere on the plane.
Mishap. The spell's unpredictable magic results in a
difficultjourney. Each leleporting crealure (or the largel
objecl) lakes 3d10 force damage, and lhe DM rerolls on

Creature.Voucan lry to move a Huge or smaller
crealure. Make an abilily check wilh your spellcasting
ability contested by the crealure's Strength check. ]f
you win lhe contesl, you move the creature up to 30 feet
in any direclion, including upward but not beyond the
range of lhis spel!. Until the end of your nexllurn, the
creature is restrained in your telekinetic gripoAcreature
Iifled upward is suspended in mid.air.
On subsequenl rounds, you can use your action lO
atlempl to maintain your telekinetic grip on the creature
by repealing lhe contest.
Object.Vou can try to move an objecl thal weighs
up to 1,000 pounds.lfthe object isn't being worn or
carried, you automalically move il up lo 30 feet in any
direction, but not beyond lhe range of lhis spell.
Ifthe object is worn or carried by a creature, you must
make an ability check wilh your spellcasting ability
contesled by lhat creature's Strenglh check. ]fyou
succeed, you pull the object away from that creature and
can move il up to 30 feel in any direclion but nol beyond
the range of this spel!.
Voucan exert fine conlrol on objecls with your
telekinetic grip, such as manipulaling a simple tool,
opening a door or a conlainer, stowing or relrieving
an item from an open container, or pouring the
contents from a via!'


TELEPATHY
8th./evel evocation
Casting Time: I aclion
Range: Unlimited
Components: V,S, M(a pair of Iinked silver rings)
Duration: 24 hours
Voucreate a telepathic link between yourself and
a willing crealure with which you are familiar. The
creature can be anywhere on the same plane of
exislence as you. The spell ends ifyou or the largel are
no longer on the same plane.
Until the spell ends, you and the target can
inslantaneously share words, images, sounds, and
other sensory messages with one another through the
Iink, and lhe target recognizes you as the creature it
is communicating with. The spell enables a creature
wilh an Intelligence score of at least I to understand
lhe meaning ofyour words and lake in lhe scope of any
sensory messages you send lo 11.

TELEPORT
7th./evel conjuration
Casting Time: I action
Range: 10 feel
Components: V
Duration: Inslantaneous
This spell instantly transports you and up to eight
willing creatures of your choice that you can see within
range, or a single object that you can see within range,
to a destination you select. Ifyou target an object, il
must be able to fitenlirely inside a lO.fool cube, and il
can't be held or carried by an unwilling crealure.
The destination you choose must be known to you,
and il musl be on the same plane of exislence as

Familiarily
Permanent circle
Associaled objecl
Very familiar
Seen casually
Viewed once
Descriplion
False destinalion

Mishap

01-05
01-33
01-43
01-43
01-50

Similar
Area

06-13
34-43
44-53
44-53
51-100

Off
Targel

14-24
44-53
54-73
54-73

On
Targel
01-100
01-100
25-100
54-100
74-100
74-100

PART 3 PELLS 281
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