dungeons and dragons players handbook

(Jeff_L) #1

288


Vou conjure a mass of thiek, stieky webbing at a point of
your ehoice within range, The webs filla 20-foot eube
from that point for the duration, The webs are diffieult
terrain and lightly obseure their area.
If the webs aren't anehored between two solid masses
(sueh as walls or trees) or layered aeross a floar, wall,
or eeiling, the eonjured web eollapses on itself, and the
spell ends at the start ofyour next turn. Webs layered
over a flat surfaee have a depth of 5 feel.
Eaeh ereature that starts its turn in the webs or that
enters them during its turn must make a Dexterity
saving throw. On a failed save, the ereature is restrained
as long as it remains in the webs or until it breaks free.
Aereature restrained by the webs ean use its aetion to
make a Strength eheek against your spell save De. If it
sueeeeds, it is no longer restrained.
The webs are flammable. Any 5-foot eube of webs
exposed to fire burns away in 1 round, dealing 2d4 fire
damage to any ereature that starts its turn in the /ire.

WEIRD
9th-levei illusion
Casting Time: 1 aetion
Range: 120 feet
Components: V,S
Duration: Coneentration, up to one minute
Drawing on the deepest fears of a group of ereatures,
you ereate illusory ereatures in their minds, visible
only to them. Eaeh ereature in a 30-foot-radius
sphere eentered on a point ofyour ehoice within
range must make a Wisdom saving throw. On a failed
save, a ereature beeomes frightened for the duration.
The illusion ealls on the ereature's deepest fears,
manifesting its worst nightmares as an implaeable
threal. At the start of eaeh of the frightened ereature's
turns, it must sueeeed on a Wisdom saving throw or
take 4dlO psyehie damage. On a sueeessful save, the
spell ends for that ereature.

WIND WALK
6th-levei transmutation
Casting Time:I minute
Range: 30 feet
Components: V,S, M(/ire and holy water)
Duration: 8 hours

PART 3ISPELLS

Vouand up to ten willing ereatures you ean see
within range assume a gaseous form for the duration,
appearing as wisps of c1oud. While in this c10ud form,
a ereature has a flying speed of 300 feet and has
resistanee to damage from nonmagieal weapons. The
only aetions a ereature ean take in this form are the
Dash aetion or to revert to its normal formoReverting
takes I minute, during whieh time a ereature is
ineapacitated and ean't move. Until the spell ends, a
ereature ean revert to c10ud form, whieh also requires
the I-minute transformation.
If a ereature is in c10ud form and flying when the effeet
ends, the ereature deseends 60 feet per round for 1
minute until it lands, which it does safely. If it ean't land
after 1 minute, the ereature falls the remaining distanee.

WINDWALL
3rd-/evel evocation
Casting Time:1 action
Range: 120 feet
Components: V,S, M (a tiny fan and a feather of
exotic origin)
Duration: Concentration, up to I minute
Awall of strong wind rises from the ground at a point
you choose within range. Vou ean make the wall up
to 50 feet long, 15 feet high, and 1 foot thick. Vouean
shape the wall in any way you ehoose so long as it
makes one continuous path along the ground. Thewall
lasts for the duration.
When the wall appears, each creature within its area
must make a Strength saving throw. Aereature takes
3d8 bludgeoning damage on a failed save, or half as
much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at
bay. Small or smaller flying ereatures or objects can't
pass through the wall. Loose, Iightweight materiais
brought into the wall flyupward. Arrows, bolts, and
other ordinary projectiles launehed at targets behind
the wall are deflected upward and automatically miss.
(Boulders hurled by giants or siege engines, and similar
projectiles, are unaffeeted.) Creatures in gaseous form
can't pass through il.

WISH
9th-levei conjuration
Casting Time: I aelion
Range: Self
Components: V
Duration: Instantaneous
Wishis the mightiest spell a mortal ereature can
easl. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.
The basic use of this spell is to duplieate any other
spell of 8th levei or lower. Voudon't need to meet any
requirements in that spell, including costly eomponents.
The spell simply takes effecl.
Alternatively, you ean ereate one of the following
effecls ofyour ehoice:
Vouereale one object of up to 25,000 gp in value thal
isn't a magic item. The objeel ean be no more than
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