Ghosts of Saltmarsh

(Jeff_L) #1

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  1. CHAMPIONS' QUARTERS


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The walls and floor of this room are tiled in deep blue,
and the ceiling is light blue. In the center of the room is
a table with a small bench beside it. A c losed coffer leans
against the south wall, and a seaweed bed fills the south-
west corner.
A small group of sahuagin in this room are vocalizing
what seem like raucous sounds of merriment.

The sahuagin are socializing and celebrating the forth-
coming completion of the fortress.
Two sahuagin champions (see appendix C) and two
sabuagin priestesses occupy this room. Their revelry
grants them disadvantage on Perception checks to de-
tect the characters as they approach the chamber.
Coffer. The locked coffer can be opened by a char-
acter who makes a successful DC 14 Dexterity check
usiog thieves' tools. The key to the coffer is held by one
of the sahuagin champions in this room.
The following treasure lie within the coffer:
A small leather pouch that holds a fine set of thieves'
tools with ivory handles (200 gp)


  • 340 sp scattered loosely inside the container


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  • A silver goblet (50 gp) with the insignia of Prince Mon-
    murg pressed into the bottom (see the "Insignia of
    Prince Monmurg" sidebar); stylized lightning bolts are
    engraved on the sides, and the words "Jupiter." "Maxi-
    mus." and "Optimus" are written underneath the bolts



  1. LIVING QUARTERS


This large area is tiled throughout-the floor in ind igo,
the walls in dark b lue, and the ceiling in light b lue. Four
stone pillars support the ceiling. The room has a bed of
seaweed all around the walls, rising about seven feet off
the floor and perhaps ten feet wide. A number of coffers,
their lids dosed, lie around the room.
Three long tables, benches to either side, are set in the
central area.
Dozens of sahuagin here are gathered in small groups
or floating in the seaweed beds.





Although the sahuagin are not anticipating invaders, if
the characters enter the room without taking steps to
conceal themselves, the reside nts pick up their weapons
and attack.
Twenty-five sahuagin, five sahuagin coral smashers,
and three sahuagin champions (see appendix C) oc-
cupy this large common living quarters. Their weapons
are close at hand.
Treasure. The coffers are all unloc ked. A thorough
search of th e coffers reveals the following items:
A total of 500 gp
Twenty large pearls (10 gp each)


  • Forty harnesses with si lver buckles (10 gp each)


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  1. HATCHERY
    The characters might be able to ente r this a rea unde-
    tected by the occupants of area 24. If they do so, read:


i This long, narrow area contains no furniture, but clusters
of what look like large fish eggs float against the walls,
1 five or six feet above the floor.

The eggs are unhatched sahuagin. Disturbing the eggs
in any way, including coming within 3 feet of them.
causes dozens of them to break open. Three sahuagin
hatchling swarms (see appendix C) form and rush to
attack warm-blooded characters. The sound of their
offspring being threatened attracts the sahuagio in area
24 , if they have not already been defeated.


  1. HATCHERY
    The characters might be able to enter this area unde-
    tected by the occupants of area 24. If they do so, read:






This long, narrow area contains no furniture, but clusters
of what look like large fish eggs float against the walls,
five or six feet above the floor.
Two sahuagin wearing coral-colored headbands and
silver bracelets are performing a ritual over the eggs.

Two sahuagin priestesses are conducting rites to
Sekolah over the unhatched eggs. If the priestesses no-
tice the party, they immediately awaken two sahuagin
hatchling swarms (see appendix C) from the eggs
around them. The swarms attack the characters, while
the priestesses try to flee, returning promptly with any
surviving sahuagin from area 24.


  1. BARRACKS


A short passage leading west beyond the archway opens
after about twenty feet into a large room. A seaweed bed
covers the entire south wall. Several coffers, their lids
dosed, stand at regular intervals around the unoccu-
pied walls.
A large, powerful sahuagin is addressing more than
twenty sahuagin guards.

A sahuagin champion (see appendix C) prepares a
squad of twelve sahuagin and twelve sahuagin coral
smashers (see appendix C) for patrol and guard duty.
The sahuagin are armed and about to move out to re-
lieve guards currently on active duty. They move to s lay
intruders the moment they notice them.
Development. The sahuagin wave shaper (see ap-
pendix C) in area 28joins the battle in this area on the
third round of combat.
Treasure .. The unlocked coffers contain a total of 300
gp and twenty leather harnesses with silver buckles
(10 gp each).

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