Ghosts of Saltmarsh

(Jeff_L) #1

  1. STORAGE CAVERN



  • This cavern, like the passage leading to it, is well lit by
    torches held in simple iron brackets around the walls.
    You can see five small bolts of cloth stacked against the
    wall to your left, and to your right are eight small casks in
    a neat row.




This is the primary storage chamber for Sanbalet's
smuggling operation, and the likely place from which he
and his gang mount a defense.
If an alarm has nor been raised, two bandits and a
scout are here, stealing drinks from the store of brandy.
If the smugglers have been alerted, Sanbalet (see ap-
pendix C and the following sidebar), one hobgoblin. one
scout. and one bandit defend this room. Sanbalet stays
clear of the me lee, raking cover behind the casks in the
southeast corner. The hobgoblin and the bandit try to
prevent the characters from entering the room. while
the scout hangs back to fire its ranged weapon.
Treasure. The five bolts of silk are worth^50 gp each,
and the eight casks of brandy are worth^10 gp apiece
at market. though the merchants of Saltmarsh rec-
ognize the goods as stolen if the characters try to sell
them there.
Sanbalet carries a pipe of remembrance (see appendix
B) and a set of masterfully crafted loaded gaming dice
(20 gp). The hobgoblin wears a suit of mariner's armor
(scale mail).


  1. SLOPING PASSAGE



The incline of the passage is perceptibly greater in this
area. Coarse matting has been laid in places on the Aoor,
negating some of the slope's slipperiness.

Smugglers who fled from earlier encounters with the
characters wait at the end of this passage. firing ranged
weapons at the intruders as they attempt to navigate the
narrow spots.

SAN BA LET
A tall man with a shaved head and piercing green eyes, the
leader of the smugglers is as charismatic as he is cunning.
Sanbalet is a plotting nemesis who prefers manipulation
to direct action. It is no accident that his gang occupies
the old house, since the promise of hidden knowledge ini·
tially drew him here.
Despite the disappointment of never finding the alche-
mist's secret chamber or other legendary arcane discov-
eries, the clever wizard saw opportunity in the house's
ruined walls and shattered windows.
What He Wants. The smuggler wants to expand his op·
eration and eventually inhabit a more secure location to
better pursue his magical studies. He'd sacrifice every one
of his companions to achive these ends.
Confidence Aplenty. Sanbalet's success stems from con-
fidence in his abilities. He delights in criminal behavior
and considers himself a great villain. He speaks of himself
in the third person and exhibits narcissistic tendencies.





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