M11. 2 tUM APPARATUS
Orzhov Keyrune (Rare). This keyrune is carved from
white marble wit h veins of black. The e nd is shaped
like a th r ull's head, with a gold faceplate affixed. On
command, the keyrune transforms into a winged thrull
(see chapter 6 for the stat block) for up to 2 hours. If you
don't come from an Orzhov oligarch family, it serves you
grudgingly, clownishly aping your movements and man-
nerisms while carrying out your orders.
Rakdos Keyrune (Uncommon). This dark granite
keyrune is marbled with scarlet veins and carved with
the leering visage of a mischievous demon. When acti-
vated, it transforms into a ca ckle r (see chapter 6 for the
stat block) for up to 1 hour.
Selesnya Keyrune (Rare). Carved from white a nd
green marble in the shape of a wolf's head, this key-
rune transforms into a dire wolf. The wolf persists for
8 hours. Its Intelligence is 6, and it understands Elvish
and Sylvan but can't speak those languages. While it is
within 1 mile of you. you can communicate with each
other telepathically.
Simic Keyrune (Uncommon). This keyrune is as-
sembled from coral, mother-of-pearl, and chrome and
adorned with the spirals and curves characteristic of
Simic ornamentation. The head resembles t he shell of
a sea creature. On command, the keyrune t urns into a
category 1 krasis (see chapter 6 for the stat block) that
has the Grabber and Stabilizing Legs adaptations. The
transformation lasts for up to 5 hours.
Guild Signet
Ring, uncommon (requires attunement)
This ring, adorned with the symbol of a guild, allows
you to cast one spell closely associated with that guild,
as shown in the Guild Signet Spells table. A guild sig-
178 < llAl'llR I REASURES
net is sometimes awarded to a guild member whose
renown score in that guild is 5 or higher, as a re wa rd for
performing s pecial services for the guild. Aside from its
magical properties, the ring is also an indicator of the
guild's recognition and favor.
A signet has 3 charges, and it regains ld3 expended
charges daily at dawn. While wearing it, you can expend
1 charge to cast the associated spell (save DC 13).
GUILD SIGNET SPELLS
Guild Associated Spell
Azorius ensnaring strike
Boros heroism
Dimir disguise self
Golgari entangle
Gruul compelled duel
lzzet chaos bolt (see chapter 2)
Orzhov command
Rakdos hellish rebuke
Selesnya charm person
Simic expeditious retreat
lllusionist's Bracers
Wondrous item, very rare (requires attunement by a
spel /caster)
A powerful illusionist of House Dimir originally devel-
oped these bracers. which enabled her to create multiple
minor illusions at once. The bracers' power, though,
extends far beyond illusions.
While wearing the bracers. whenever you cast a can-
trip, you can use a bonus action on the same t urn to cast
that cantrip a second time.