Orzhov Spirits
A few giants j oin the ranks of t he Or zhov Syndicate and
serve as guards, executioners, and thugs- t he muscle
of the guild. The presence of Orzhov giants in markets
and streets serves as an effective reminder for busi ness
owners to keep their payments up to date.
SUNDER SHAMAN
Gruul sunder shamans are angry giants that channel
their rage into brutal attacks that deal overwhelming
damage to foes and structures alike.
These shamans sometimes lead hill giants and stone
giants that also live among t he Gruul Clans. They are
occasionally joined by cyclopes, ettins, fomorians, and
ogres. Like the rest of the Gruul, they hate the urban
development that encroaches on the wilds where they
once lived- not least because they have so much diffi-
culty fitting inside the small structures. They delight in
destroying such edifices, and in the heat of their rage,
they w al k through buildings, trample people underfoot,
and generally cause as much chaos as possible. They of-
ten armor themselves with pieces of bu ildings and wield
columns or other architectural el ements as clubs.
Guardian Giant
Huge giant, lawful neutral
Armor Class 19 (half plate, shield)
Hit Points 137 (lldl2 + 66)
Speed 40 ft.
STR
24 (+7)
DEX
17 (+3)
CON
22 (+6)
Saving Throws Dex +6, Wis +7
Skills Insight +7, Perception +10
Senses passive Perception 20
Languages Common, Giant
Challenge 8 (3,900 XP)
INT
10 (+O)
Vigilant. The giant can't be surprised.
ACTIONS
WIS
18 (+4)
Multiattack. The giant makes three spear attacks.
CHA
12 (+l)
Spear. Melee or Ranged Weapon Attack: + 10 to hit, reach 10 ft.
or range 60/240 ft., one target. Hit:^17 (3d6 + 7) piercing dam-
age, or 20 (3d8 + 7) piercing damage if used with two hands to
make a melee attack.
REACTIONS
Protection. When an attacker the giant can see makes an attack
roll against a creature within l 0 feet of the giant, th e giant can
impose disadvantage on the attack roll.
CH \Pl l R 6 fRI~ NIJS ·\ND f(ll-S 201