lSPERIA
Gargantuan monstrosity, lawful neutral
Armor Class^17 (natural armor)
H it Points^261 (18d20 + 72)
Speed 40 ft., fly^60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
23 (+6)
WIS
26 (+8)
Saving Throws Dex +9, Con +11, Int +13, Wis +15
CHA
20 (+5)
Skills: Arcana +13, History +13, Insight +15, Perception +15
Damage Immunities psychic; bludgeoning, piercing, and
slashing from nonmagical attacks
Condition Immuni ties charmed, frightened
Senses truesight 120 ft .. passive Perception^25
Languages Common, Sphinx
Challenge 21 (33,000 XP)
Innate Spel/casting. lsperia's innate spellcasting ability is Wis·
dom (spell save DC 23). lsperia can innately cast imprisonment
twice per day, requiring no material components.
Inscrutable. lsperia is immune to any effect that would sense
her emotions or read her thoughts, as well as any divination
spell that she refuses. Wisdom (Insight) checks made to ascer-
tain her intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If lsperia fails a saving throw,
she can choose to succeed instead.
Magic Resistance. lsperia has advantage on saving throws
against spells and other magical effects.
Spel/casting. lsperia is a 15th-level Azorius spellcaster. Her
spellcasting abi lity is Wisdom (spell save DC 23 , +14 to hit with
spell attacks). lsperia has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame,
thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring
strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold per-
son, silence, zone of truth
3rd level (3 slots): bestow curse, clairvoyance, counterspel/, dispel
magic, tongues
4th level (3 slots): divination, locate creature
5th level (2 slots): dispel evil and good, scrying
6th level (1 slot): word of recall
7th level (1 slot): divine word
8th level (l slot): antimagic field
A CT IONS
Multiattack. lsperia makes two claw attacks. She can cast a
spell with a casting time of 1 action in place of one claw attack.
Claw. Melee Weapon Attack: +^12 to hit, reach^5 ft .. one target.
Hit: 21 (3dl0 + 5) slashing damage. If the target is a creature,
it must succeed on a DC^23 Wisdom saving throw or take^14
(4d6) psychic damage after each attack it makes against lsperia
before the start of her next turn.
Supreme Legal Authority. lsperia chooses up to three creatures
she can see within 90 feet of her. Each target must succeed on
a DC 23 Intelligence saving throw or lsperia chooses an action
for that target: Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, or Use an Object. The affected tar-
get can't take that action for 1 minute. At the end of each of the
target's turns, it can end the effect on itself with a successful
DC 23 Intelligence saving throw. A target that succeeds on the
saving throw becomes immune to lsperia's Supreme Legal Au-
thority for 24 hours.
LEGENDARY A CTIONS
lsperia can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. lsperia regains
spent legendary actions at the start of her turn.
Claw Attack. lsperia makes one claw attack.
Cast a Spell (Costs 2 Actions). lsperia casts a spell of 3rd level
or lower from her list of prepared spells, using a spell slot
as normal.
Supreme Legal Authority (Costs 3 Actions). lsperia uses
Supreme Legal Authority.
C II \f'l IR G FRIESDS AND ~Of'