HIPPO GRIFF
A beast whose magica l origins are lost to history, a
hippogriff possesses the wings and forelimbs of an
eagle, the hindquarters of a horse, a nd a head that
combines the features of both animals.
Reclusive and omnivorous, hippogriffs mate for life
and seldom venture more than a few miles from their
nest. Whe n defending its mate or its young, a hippogriff
fights to the death. Hippogriffs don't lay eggs but give
birth to live young.
Dragons, griffons, and wyverns have a taste for
hippogriff meat and frequently prey on these creatures.
Flying Mounts. A hippogriff raised in captivity can be
trained to be a fa ithful companion and mount. Of all the
creatures that can serve as flying mounts, hippogriffs
are among the easiest to train and the mos t loyal once
trained properly.
1
HIPPOGRIFF
Large monstrosity, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 40 ft., fly 60 ft.
STR
. 17 (+3)
DEX
13 (+1)
Skills Perception +5
CON
13 (+1)
Senses passive Perceptio n 1 5
Languages-
Challenge 1 (200 XP)
INT
2 (-4)
WIS
12 (+1)
Keen Sight. The hippogriffhas advantage on Wisdom
(Perception) checks that rely on s ight.
ACTIONS
CHA
8 (-1)
Multiattack. The hippogriff makes two attacks: one with its
beak and one wit h its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) pierci ng damage.
Claws. Melee Weapon Attack: +5 to hit , reach 5 ft. , one target.
Hit: 10 (2d6 + 3) s lashing damage.