monster manual 5e pdf

(Jeff_L) #1

320


CAMEL
Large beast, unaligned

Armor Class 9
Hit Points 15 (2d10 + 4)
'Speed 50 ft.

STR
16 (+3)

DEX
8 (-1)

CON
14 (+2)

Senses passive Perception 9
Languages-
Challenge 1/ 8 ( 25 XP)

ACTIONS

INT
2 (-4)

WIS
8 (-1)

CHA
5 (-3)

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage.

CAT
Tiny beast, unaligned

Armor Class 12
Hit Points 2 (1d4)
Speed 40ft., climb 30ft.

STR
3 (-4)

DEX
15 (+2)

CON
10 (+0)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages-
Challenge 0 (10 XP)

INT
3 (-4)

WIS
12 (+1)

CHA
7 (-2)

Keen Smell. The cat has advantage on Wisdom (Perception)
checks that rely on smell.

ACTIONS
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

CONSTRICTOR SNAKE
Large beast, unaligned

Armor Class 12
Hit Points 13 (2d10 + 2)
Speed 30ft., swim 30ft.

STR
15 (+2)

DEX
14 (+2)

CON
12 (+1)

INT
1 (-5)

WIS
10 (+0)

Senses blindsight 10ft., passive Perception 10
Languages-
Challenge 1/ 4 (50 XP)

ACTIONS

CHA
3 (-4)

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 5 (1d6 + 2) piercing damage.


  • •j t . '
    Constrict: Melee Weapon Attack: +4 1 , reaab 5 ft., one
    creature. 1-ii"t: 6


1
(,ld8 + 2) bludgeoning damagJ •.'ana the
target is grappled (escape DC 14). Until this grapple ends,
the creature is restrained, and the snake can't constrict
another target.

CRAB
Tiny beast, unaligned

Armor Class 11 (natural a rmor)
Hit Points 2 (1d4)
Speed 20 ft. , swim 20ft.

STR
2 (-4)

DEX
11 (+0)

Skills Stealth +2

CON
10 (+0)

INT
1 (-5)

WIS
8 (-1)

Senses blindsight 30 ft. , passive Perceptio n 9
Languages-
Challenge 0 (1 0 XP)

Amphibious. The crab can breathe air and water.

ACTIONS

CHA
2 (-4)

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft ., one target.
Hit: 1 bludgeoning damage.

CROCODILE
Large beast, unaligned

Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20ft., swim 30ft.

STR
15 (+2)

DEX
10 (+0)

Skills Stealth +2

CON
13 (+1)

Senses passive Perception 10
Languages-
Challenge 1/2 (100 XP)

INT


  1. (-4)


WIS
10 (+0)

CHA
5 (-3)

Hold Breath. The crocodile can hold its breath for 15 minutes.

ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 7 (1d10 + 2) piercing damage, and the target is
grappled (escape DC 12). Until this grapple ends, the target is
restrained, and the crocodile can't bite another target.
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