LIZARD
Tiny beast, unalignedArmor Class 1 0
Hit Points 2 (ld4)
Speed 20ft., climb 20 ft.STR
2 (-4)DEX
11 (+0)CON
10 (+ 0)INT
1 (-5)WIS
8 (-1)Senses d a rkvis io n 30ft. , passive Perception 9
Languages-
Challenge 0 (10 XP)ACTIONSCHA
3 (-4)Bite. Melee Weapon Attack: +0 t o hit , reach 5 ft ., o n e target.
Hit: 1 pi e rc ing d amage.MAMMOTH
Huge beast, unalignedArmor Class 13 (natura l armor)
Hit Points 126 (11d12 + 55)
Speed 40ft.STR
24 (+7)DEX
9 (-1)CON
21 (+5)Senses passive Perceptio n 10
Languages-
Challenge 6 (2,300 XP)INT
3 (-4)WIS
11 (+0)CHA
6 (-2)·Trampling Charge. If the m ammot h moves at le a s t 20 feet
straight towa rd a creature and t hen h its it with a gore attack on
the sam e turn, that target mus t s ucceed o n a DC 18 Stre ng t h
s aving throw o r be knocke d pro ne. If the t a rget i s p ron e,
the m ammoth can m a ke one s tomp attack against it as a
bonus a cti o n.
ACTIONS
Gore. Melee Weapon Attack: +10 t o hit, reach 10ft., one t a rget.
Hit: 2 5 (4d8 + 7) piercing d a mage.
Stomp. Melee Weapon Attack:+ 10 to h it, reach 5 ft., on e prone
c reature. Hit: 29 (4d10 + 7) blu dgeon in g d a mage.A mammoth is an elepha ntine creature with thick
fur a nd long tus ks. S tockier a nd fiercer tha n norma l
elepha nts, mammoths inhabit a wide ra nge of climes,
from s ubarctic to subtropical.
AJ;>J?ENDIX A: MISCELLANEOUS CREATURES
., l
MASTiFF'
Medium beast,