Gloomhaven RulesBook

(Jeff_L) #1

Play Overview


The following section will teach you the mechanics for playing through an individual scenario, using the first
one in the Scenario Book, Black Barrow, as an example.

5

9
2

2
2

3







(^6392)
(^2) - (^3) -
Shield 1
6
10
3
2
3
4





  • Shield 1
    31093

  • 4 - 3
    Shield 2


Bandit Guard

Bandit Guard

Bandit Guard

Bandit Guard

0

1
2

3

5

6
2

4
1

2





Ta r get 2-

Ta r get 2

(^5364)
(^1) - (^2) - Shield 1
Ta r get 2 Ta r get 3
5
7
3
4
2
3





  • Shield 1Ta r get 3


Ta r get 2

41073
Shield 1-^3 -^2
Ta r get 3 Ta r get 2

Shield 1 Shield 1

Shield 1

Living Bones

Living Bones

Living Bones

Living Bones

0

1
2

3

4

6
2

2
2

3
3

3

(^5272)
(^2435)
6
9
3
3
2
3
4
5
31063
45 34
Bandit Archer
Bandit Archer
Bandit Archer
Bandit Archer
0
1
2
3
single movement.add +2 Move to aDuring your movement,^1 / 2 Boots of Striding
748 20
Disadvantage on the the attacker gains When attacked,^1 / 2
attack.
Leather Armor
754 20
a “Heal 3, Self ” action.During your turn, perform^1 / 4 Minor Healing Potion
770 10
your discarded cards.Recover up to two of During your turn,^1 / 4 Minor Stamina Potion
774 10
End of round:Monster actions:On turn:Initiative [
(^) ]:B
B B
orA
A A
C hoose one pathStart of Round:
DZShuffle DZDZDZDZDZDZattack DZand DZmonster DZdecks DZwhere DZapplicable.DZthe DZrest.DZDZOptional DZshort DZrest: DZlose DZone DZrandom DZdiscard DZand DZrecover DZReduce DZelement DZstrength.DZDZ FocusDZon DZDZDZDZDZDZclosest,Elite DZfirst, DZthen DZnormal DZinDZascending DZnumerical DZorder. DZ
DZDZDZDZDZDZlowest DZinitiative. DZ
Then DZmove DZtoDZmaximize DZattack DZonDZfocus.
refresh DZDZDZDZDZDZspent DZitems.Heal DZDZDZDZDZ(self) DZand 2 and DZrecover DZthe DZrest, DZLose DZone DZdiscard DZ
99
the DZother DZin DZany DZorder.card DZand DZbottom DZability DZofDZPerform DZtop DZability DZofDZone DZLeading DZcard DZplayedReveal DZmonster DZactions, DZact DZinDZinitiative DZ[DZDZDZ] DZorder.
Long DZrest
PlayDZ2DZcards
1
2
10
(^12)
3
4
(^56)
7
8
9
10
12
(^1416)
(^1820)
22
24
26
Active
Conditions
Discard
Lost
End of round:Monster actions:On turn:Initiative [
(^) ]:B
B B
orA
A A
C hoose one pathStart of Round:
DZShuffle DZDZDZDZDZDZattack DZand DZmonster DZdecks DZwhere DZapplicable.DZthe DZrest.DZDZOptional DZshort DZrest: DZlose DZone DZrandom DZdiscard DZand DZrecover DZReduce DZelement DZstrength.DZDZ FocusDZon DZDZDZDZDZDZclosest,Elite DZfirst, DZthen DZnormal DZinDZascending DZnumerical DZorder. DZ
DZDZDZDZDZDZlowest DZinitiative. DZ
Then DZmove DZtoDZmaximize DZattack DZonDZfocus.
refresh DZDZDZDZDZDZspent DZitems.Heal DZDZDZDZDZ(self) DZand 2 and DZrecover DZthe DZrest, DZLose DZone DZdiscard DZ
99
the DZother DZin DZany DZorder.card DZand DZbottom DZability DZofDZPerform DZtop DZability DZofDZone DZLeading DZcard DZplayedReveal DZmonster DZactions, DZact DZinDZinitiative DZ[DZDZDZ] DZorder.
Long DZrest
PlayDZ2DZcards
1
2
9
(^12)
3
4
(^56)
7
8
9
(^89)
(^1112)
14
15
(^1718)
20
Active
Conditions
Discard
Lost
BruteBrute
Brute
ScoundrelScoundrel
Scoundrel
Living BonesLiving BonesLiving Bones
Living BonesArcherLiving Bones
GuardGuardGuard
e
e
f
f
p
q
h
h
g
g
i
i
j
j
j
n
o
m
k
k
k
a
b
b
c
l
l
d
d

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