Tal'Dorei Campaign Guide PDF

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Chapter 3: CharaCter OptiOns 111

agOny


Weapon ( flail), legendary (requires attunement by a non-good character)


Utilized in countless tortures and slow executions, the
hooked chains of this brutal weapon still smell of dried
blood and rot. You gain a +2 bonus to damage rolls made
with this magic weapon.
When you hit with an attack using this weapon, and
that creature was injured with this weapon on your previ-
ous attack, you deal an additional 1d6 piercing damage.


awakened


When a character awakens Agony, apply the following
changes to the item’s traits:



  • The bonus to damage rolls is increased to +3.

  • The damage bonus to striking a creature you have
    already injured increases to 1d8.

  • When a creature is damaged by this weapon, they suf-
    fer disadvantage on Strength ability checks until the
    beginning of your next turn.

  • When you drop a creature to 0 hit points with an attack
    using Agony, you can immediately make an additional
    melee attack with this weapon as a bonus action.


ex alted


When a character exalts Agony, apply the following
changes to the item’s traits:



  • The bonus to damage rolls is increased to +4.

  • The damage bonus to striking a creature you have
    already injured increases to 2d6.

  • When you score a critical hit with this weapon, the
    target must make a DC 17 Wisdom saving throw
    or become frightened of you for 1 minute. If this
    saving throw is successful, not only does the target
    not become frightened, they become immune to this
    frightening effect for the next 24 hours.


armOr Of the Valiant sOul


Armor (scale), legendary (requires attunement)


This antique armor forged from jade and black dragon scales
was once owned and worn by J’mon Sa Ord of Ank’Harel.
You have a +1 bonus to AC while wearing this armor.
You can cast the command spell (save DC 13) while
attuned to this armor. You cannot use this ability again
until you have completed a long rest.


awakened


When a character awakens the Armor of the Valiant Soul,
apply the following changes to the item’s traits:



  • Increase the bonus to AC to +2.

  • You gain resistance to acid damage while wear-
    ing this armor.

  • You gain immunity to the frightened condition while
    wearing this armor.

    • The spell save DC of the armor’s command spell becomes
      DC 15, and it can target two additional creatures.




ex alted
When a character exalts the Armor of the Valiant Soul,
apply the following changes to the item’s traits:


  • Increase the bonus to AC to +3.

  • Your immunity to the frightened condition extends to
    include all friendly creatures within 15 feet, as long as
    you are conscious.

  • You gain immunity to acid damage while you are wear-
    ing this armor.

  • The spell save DC of the armor’s command spell becomes
    DC 17, and it can target four additional creatures.


the advanceMent of a vestige

The conditions in which a Vestige of Divergence pro-
gresses to the next stage of capability can vary, and
many times revolve around the nature of the Vestige
and its enchantments. Many times the attuned bearer
must themselves symbolically progress to a new state
of self-discovery or accomplishment. Other times,
the artifact will respond to a moment of extreme
personal duress or desperation. These triggering
moments are entirely up to the DM to identify
and enforce, and many times may manifest in ways
you had not expected. Allow the organic narrative
moments you feel may exemplify such an advance-
ment to occur, and tailor your triggering moment
accordingly. Some examples may include:


  • A character finally surmounts one of their greatest
    fears, bravely facing an otherwise crippling phobia
    to save a party member.

  • A character is beaten within an inch of their life by
    a long-hated foe, and in the face of such defeat, they
    feel a deep, dormant strength grow from within.

  • A character loses a close ally in battle, and the
    anguish and fury stirs the power within their vestige.

  • A character discovers a facet of their destiny that
    guides them towards a dangerous cause and, against
    their fears, they accept their fate and responsibility.

  • A character gains vengeance against a rival who
    has tormented them for ages.

  • A character known for restraint gives in to the
    amoral, violent urges that the artifact was forged in.
    Generally, a vestige will remain dormant between
    levels 1-8, become awakened early between levels
    9-15, and achieve exalted between levels 16-20.
    However, the moment of advancement ultimately
    lies within the preference of the DM, and when the
    appropriate moment presents itself.

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