12 Chapter 1: Campaigns in tal'Dorei
answers to this riddle, Raishan received a promise from
Thordak. Thordak would cure Raishan’s malaise, should
she discover how to break the red dragon’s bindings, and
aid in conquering all of Tal’Dorei. She formed a plan and
amassed unlikely allies in three other chromatic drag-
ons: Umbrasyl the Hope Devourer, Brimscythe the Iron
Storm, and Vorugal the Frigid Doom.
After infiltrating the Pyrah Ashari for nearly five
years, Raishan finally unlocked the seal between the
planes that bound Thordak and set him free, allowing
the entire circle of ancient dragons, now called the
Chroma Conclave, to unleash an assault of catastrophic
proportions on the great city of Emon, and the Tal’Dorei
countryside. Nearly three centuries of Tal’Dorei rule
in the realm ended under the rule of Sovereign Uriel
Tal’Dorei II, his life cut short when much of Emon was
reduced to rubble.
The attack not only killed the Sovereign Uriel, but also
scattered the Council of Tal’Dorei, throwing the realm
into chaos. Thordak the Cinder King, now swollen with
elemental energy, claimed all Tal’Dorei as the Con-
clave’s domain. The remnants of the civilized lands were
divided up and taken as trophies by the Conclave, while
the capital Emon was ruled by the Cinder King himself,
with Raishan secretly pulling the strings from the shad-
ows to bend the momentum of these events in her favor.
One by one, the members of the Conclave fell to the
might and cleverness of a band of misfit warriors known
as Vox Machina. These heroes eventually gathered their
allies and stormed the capital of Emon, slaying Thordak
the Cinder King and freeing the people. Upon discover-
ing the machinations of the real mastermind Raishan the
Diseased Deceiver, with whom Vox Machina had held
a tenuous alliance, they gave chase and finally slew this
last standing member of the Chroma Conclave, ending
dragon reign over the land and restoring rule once more to
the Council of Tal’Dorei.
Tal’Dorei Reborn
Only one year has passed since Vox Machina slew the
Chroma Conclave, yet much of Tal’Dorei is already
returning to prosperity. Major cities like Westruun and
Emon are especially fortunate, for the vast amounts of
wealth plundered from the dragons’ ancient hoards have
allowed them to hire legions of arcanists to magically
restore much of what was lost. Tal’Dorei is on the road to
recovery, but all is not well. The newly-formed Republic of
Tal’Dorei finds itself increasingly indebted to the mages
who facilitated Emon’s rebirth, and there is worry that the
fledgling Republic will crumble under the pressure.
Beyond Emon, the landscape of Tal’Dorei has been for-
ever scarred by the presence of the Conclave, especially the
Cinder King. His hellfire left marks on Tal’Dorei that will
never heal—magical wounds that bleed fire and ooze cha-
otic magic. Smaller cities beyond the reach of the Council
have begun to succumb to sinister influences. The Betrayer
Gods sense weakness within the world. The lightless mad-
ness of the Chained Oblivion churns beneath Gatshadow.
The lost blade of a powerful and seductive infernal lord
calls from the Umbra Hills for a new master. The Cloaked
Serpent raises armies south of Syngorn. The cults of the
Whispered One spread like a poison through Tal’Dorei’s
remote frontiers. Tal’Dorei needs heroes—and this time,
Vox Machina alone will not be enough.
Running a Tal’Dorei Campaign
Tal’Dorei is not just its history—do not treat this book as an encyclopedia, or as shackles that bind you to the characters
and environments presented within. As you flip through the pages to come, consider why you want to run an RPG cam-
paign set in Tal’Dorei, and in the larger world of Exandria. What about Critical Role inspires you as a Game Master? Is it
the bonds of family and love between its many characters, or are you searching this book for the secrets of its plot and the
machinations of its vilest villains? Whatever the initial spark that led you here, hold tight to it as you read and search for
ways to feed your personal flame of imagination. And when you are done? Create.
the seCrets
of tal’Dorei
The world of Exandria is steeped in familiar and accessible
fantasy themes, with all the elves, dwarves, and wizards
you might expect from such an RPG. This is a world new
gamers will find themselves right at home in. Tal’Dorei
also holds secrets that will challenge your expectations,
and you may enjoy putting your own twists on these great
mysteries of the world. Each of these secrets can form the
backbone of an entire campaign, or can serve as flavor to
create the impression of a world that is larger than just the
player characters’ story.
all-powerful, imprisoneD goDs
Tal’Dorei was nearly destroyed when the gods fought one
another in the Calamity. Now, the Betrayer Gods are sealed
in otherworldly prison planes and the victorious Prime Dei-
ties have disappeared into self-exile. An unbreakable barrier
stands between the mortal and immortal realms, and no
deity dares breach it lest the Betrayers break from their
eternal prison and wreak havoc once more. At best, a deity
can only grant their clerics a small measure of their power
to enact their will upon Exandria.
However, there are several cults that wish to circumvent
this barrier and summon their dark patron onto the Material
Plane. Others seek to unravel the forgotten rites of ascen-
sion, thought destroyed once the Matron of Ravens stepped
into the pantheon. What would happen if a mortal were to