Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

22 Chapter 1: Campaigns in tal'Dorei


Dwarves


The stout and proud dwarves of Exandria build insular
societies, and most every dwarf in Tal’Dorei hails from
Kraghammer or is descended from those who did. The
mountainous stronghold still stands as the central heart of
dwarven society, and many of the most celebrated heroes
(and villains) of dwarvenkind hail from these fire-warmed
halls. Mountain and hill dwarves alike can be found in
the many cities and locales of Tal’Dorei, but only hill
dwarves make a habit of staying out long, let alone making
aboveground settlements of their own. If drawn to more
dangerous pursuits, many dwarves turn to mercenary
work, wandering the southern end of the Bladeshimmer
Shoreline to scavenge lost treasures, or even beyond the
Stormcrest Mountains to mark a new life outside the poli-
tics of the realm within the Mornset Countryside.

mountain Dwarves
More than any other trait, mountain dwarves are known
for their stubbornness. As the saying goes, “the dwarves are
as unmoving as the mountain they sit under.” Beyond the
simple stereotypes of brusqueness, arrogance, and pighead-
edness, mountain dwarves are complex
people. As the majority culture in
Kraghammer, mountain dwarves
are shaped by a long history of
suspicion. For centuries, new
peoples and new ideas in Kra-
ghammer meant danger.
They spelled the death of
monarchs and incursion
by dark, subterranean
agents. The only time
dwarves proudly opened
their arms to a new people,
Warren Drassig led all
Tal’Dorei into the
greatest war since the
Age of Arcanum. In
the mind of a dwarf,
this suspicion is
perfectly justi-
fied—though
people used

to the immigrant culture of Tal’Dorei may find this outlook
distressingly xenophobic, and even cruel.

hill Dwarves
Some dwarves felt confined within their subterranean halls,
and sought to move their families into the open lands of
the Dividing Plains. These people of the foothills aban-
doned their elders’ teachings of caution and worry, and in
exchange found new friends, new business opportunities,
spiritual enlightenment, and even arcane knowledge within
the human-majority cities of Emon, Kymal, and Westruun.
Very few ever set foot within the Verdant Expanse, how-
ever, knowing the animosity that the elves of Syngorn hold
for those born beneath the mountain. Even so, the rare
expatriate dwarf has found kinship within elven home-
steads, though they are never fully trusted by the Wardens.

Duergar
Fires flare from the darkness and hammers ring in the
deep, alerting wary travelers of the underworld to the
presence of the duergar. The lightless depths
beneath the Cliff keep Mountains are the
tyrannical realm of the gray dwarves,
driven by a burning hatred for
their kin of the mountains.
One question plagues the

The Races of Tal’Dorei


Over the past thousand years of civilization, eleven major peoples have left their mark on Tal’Dorei. Humans are the most
populous, and their continent-spanning republic is viewed as a testament to their power and influence—though many
nonhumans argue that their contributions should not be erased from the history of the Republic of Tal’Dorei. Dwarves,
elves, and goliaths have lived on this continent since time immemorial, and while humans may have been the first people
to publicly colonize and openly trade in Tal’Dorei, countless others have come before and more will follow in their foot-
steps. Today, people come from all reaches of the world to escape hardships in their home country, whether the iron rule of
Wildemount, the religious imposition of Issylra, or the brutal heat of Marquet.
This section stands as a resource to help inspire you in deciding how your character’s racial background fits within the
existing realm of Tal’Dorei. The game statistics of each race are identical to those in the PH.
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