honor. Even stoutness that is all bluster—like a halfling
shouting “Fight me!” at a creature more than three times
its size—is respected if it can be molded into true courage.
Stout halflings tend to surprise humans who know of
their kind from experiences with meek Lightfoot home-
bodies, and can be truly cunning diplomats when using
this surprise to their advantage. Seeker Assum Emring,
for instance, is proud to claim that his first meeting with
Sovereign Uriel Tal’Dorei II shocked the sovereign so
greatly he was very nearly arrested—but was offered a
position on the Sovereign’s staff the very next day!
Humans
While dwarves, elves, and halflings laid early claim to these
lands by surviving the Calamity, the humans who journeyed
across the Ozmit Sea from Issylra quickly created the most
widespread civilization on Tal’Dorei. Diverse in skills and
quick to populate, their cities rose and spread to the eastern
shores, eventually growing into their strong and just nation,
though their missteps along the way have often been nothing
short of catastrophic. Human adventurers can hail from any-
where in Tal’Dorei, though most call the lands connected by
the Silvercut Roadway their home: the Bladeshimmer Shore-
line, the Dividing Plains, and the Lucidian Coast.
Humans living along the Silvercut provide the infrastruc-
ture for trade across the continent, and as such are often
involved in some form of craft, business, or production.
Should they be more industrious with their pursuits, the
capital city of Emon is a chaotic, multicultural hub of poten-
tial greatness. Due to the open trade routes between Issylra,
Marquet, and Tal’Dorei, humans often relocate between the
lands in search of their fortune, so there is quite a variety of
cultural background among such large cities. Beyond
the cities, dozens of human-made outposts lie on the
fringe of the wilderness. Outlanders, explorers, and
hermits take refuge here from the hectic day-to-day
of city life, but still find danger enough in the wilder-
ness to keep them on their toes.
Dragonborn
Dragonborn of Exandria have lived in near isolation
for ages, keeping to the lands of Wildemount to
guard their culture, their secrets, and their rites from
the opportunistic human kingdoms that rule most
of that land. Yet, following the rise of Tal’Dorei,
the new sovereign extended the open hand of
diplomacy to the small nation of Draconia, and
dragonborn were transformed from a myth to a
people one could see every day walking the streets
of Emon. All dragonborn, draconian and ravenite
alike, can be of any scale color.
Dra Conians
The Draconian dragonborn stemmed from a bloodline
that developed a tail at birth. Claiming stronger traits and
finer intelligence, they enslaved their tailless “ravenite”
brethren, and kept them in servitude within Draconia
and below, working the mines and caves of the Dreemoth
Ravine. Untrusting of outsiders by nature, Draconian
citizens held an aloof and elitist air throughout their inter-
actions with the other races of the world, and attempts to
build an alliance were stymied by pride and misunder-
standing until the destruction of Draconia at the hand of
the Chroma Conclave. Surviving draconians have since
scattered across the world, many still in shock over the
loss of their homeland and trying to acclimate to a world
where they have no social standing.
ravenites
The Chroma Conclave’s destruction of Draconia allowed
the ravenites to break the bonds of abuse and slavery,
allowing them to set out upon the path to self-deter-
mination. Many ravenites now venture into the world
with eyes filled with wonder, wishing to see all there is
to see beyond the rock and chains that marked much of
their existence. Few ravenites can resist jeering at their
old oppressors when they meet, and the draconians must
decide how they will respond: with grace and the spirit of
reconciliation, or with resentment and bile?