Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

Mooren River Run


While many smaller streams and rivers run through the
Parchwood Timberland, gathering rain and snow runoff
from the nearby mountains, they nearly all empty into the
massive Mooren River Run. A powerful river that tears
through the heavy forests of the Alabaster Sierras, the
Mooren River Run flows fiercely southward out of the
woods and into Mooren Lake near the Lucidian Coast.
Freshwater fish are in ready supply along the river’s path,

and Whitestone maintains a well-guarded dock for their
fishermen to feed their people. Due to the plentiful nature of
the river, many denizens of the Parchwood wander its banks
to reap its bounty, or the bounty from those who frequent it.

mooren river run aDventures
be ar of the White riv er
For low-level characters: While traveling near Whitestone or
through the Parchwood Timberland, the PCs find the corpse
of a half-orc; a DC 10 Intelligence (Nature) check reveals it
was savaged by a large bear. This half-orc’s clothing marks
her as a shaman of the Rivermaw barbarians, a long way
from her usual stomping grounds. Investigating the scene
shows that bear tracks in the mud lead westward, toward the
Mooren River Run. While following these tracks, they soon
fade into the bare footprints of a humanoid.

The Alabaster Sierras


In the northeastern reaches of the continent, where the waters of the Lucidian Ocean break between the rocky shores
of Tal’Dorei, a lush treeline fills the valleys between the chalk-white bluffs of the Alabaster Sierras. This cold, uncivi-
lized territory lies beyond the direct reach of the Tal’Dorei Council, and falls under the sovereign rule of the Chamber
of Whitestone. The region is framed by dangerously windy shoreside cliffs and dry, desolate mountains swarming with
harpies, wyverns, and other hungry monstrosities. Beneath the peaks, the valley opens into the thickly wooded pine forest
known as the Parchwood. This dense, temperate rainforest is beautiful and lush, but many shadowed threats loom in the
dark of the wood.
The northern center of the valley marks a single clearing where the humble city of Whitestone stands as the source of
rule and law in this land. Built around the ancient Sun Tree, the people here have been hardened through strife and exalted
through freedom enough to know honor and appreciate loyalty like few other civilizations do.

“Aye, they’ll tell ye to be careful of the bears that
hunt along the shores of the Mooren River Run,
but they’ll not tell ye why. Let’s just say that not
every wild creature of the Run is what it appears
to be, and what you don’t know is best left alone.”


—Auld Connaught, hunter and gamesman

reliGions: Any (Majority:
Dawnfather. Minority:
Wildmother, Matron of Ravens)
iMports: Industrial and precious
metals, cloth, livestock, grain
exports: Granite, limestone,
whitestone
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