104 CHAPTER 4 | THE MARK OF SENTINEL
The Mark of Sentinel ................................................
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— Harric d’Deneith,
Sentinel Marshal
The Mark of Sentinel warns and protects. It
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to respond to threats with uncanny speed. It can
shield its bearer from harm. Whether on the
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the Mark of Sentinel is prepared for danger.
HOUSE DENEITH
House Deneith was born in Karrnath, and war
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Guild of House Deneith has governed the
mercenary trade. While warriors with the
Mark of Sentinel are among its most elite
forces, House Deneith brokers the services of
a wide range of soldiers, including Valenar
warbands and the goblins of Droaam. Beyond
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their services. House Deneith is also renowned
for its Sentinel Marshals, agents that hold the
authority to pursue criminals and enforce the
law across the length of Khorvaire. The Sentinel
Marshals hold the honor of the house in their
hands. Being a Marshal is a privilege, and it
comes with high expectations.
The dragonmarked houses aren’t allowed to
own land or hold noble titles. House Deneith
has always abided by these edicts, maintaining
absolute neutrality and selling its services to all
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feels that Deneith should use its power for its own
purposes, not just in the service of others. House
Deneith is also caught in an escalating rivalry
with House Tharashk, which is edging into the
mercenary trade.
DRAGONMARKED CHARACTERS
Some examples of characters with this mark:
Paladin Soldier. You’re a Sentinel Marshal,
and you feel a divine calling to the cause of
justice. You may follow Dol Arrah or the Silver
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the powers of your mark and your devotion
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and will be recognized by law enforcement as
opposed to soldiers.
Monk Entertainer. You love being in the
thick of battle, but you’ve never had an interesting
in being a mercenary. Instead, you found your
path as a gladiator. You draw your Ki through
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You love life in the arena and the fans love you,
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MARK OF SENTINEL TRAITS
The Mark of Sentinel only manifests on humans.
These traits replace the human Ability Score
Increase trait given in the 8TIaMZ¼[0IVLJWWS.
Ability Score Increase. Your Strength and
Wisdom scores both increase by 1. In addition,
one ability score of your choice increases by 1.
Sentinel’s Intuition. When you roll for
Initiative or make a Wisdom (Perception) check
to notice a threat, you can roll one Intuition die, a
d4, and add it to the ability check.
Sentinel’s Shield. You know the cantrip JTILM
_IZL You can cast [PQMTLonce with this trait and
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or long rest.
Vigilant Guardian. As an action, you can
designate an ally you can see as your ward.
You have advantage on Wisdom (Insight) and
Wisdom (Perception) checks made to spot threats
to your ward. In addition, when you are within 5
feet of your ward, and that creature is the target
of an attack that you can see, you can use your
reaction to swap places with your ward. When
you do, you become the target of the attack.