Wayfinder's Guide To Eberron PDF

(Jeff_L) #1
CHAPTER 3 | DWARVES 71

Dwarves .....................................................................


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—Mror Proverb


The origin of the dwarves is shrouded in mystery.
Their legends say that they came to Khorvaire
from a land of endless ice; some believe this to
mean the arctic Frostfell, while others assert that
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of Risia itself. Wherever they began, the dwarves
established a mighty nation beneath the surface
of Khorvaire. Tales speak of mighty artifacts and
vast treasures crafted in the deeps, and of wars
fought against the goblin Empire of Dhakaan.
No one knows where the line lies between truth
and story. The ancestors of the modern dwarves
were exiles from this ancient kingdom, and the
realm below was destroyed by the daelkyr. Bold
adventurers can delve into the haunted darkness
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legacy modern dwarves have of this age of glory.


DWARVES OF THE FIVE NATIONS


Dwarves are spread across Khorvaire. Dwarf
soldiers and engineers were part of the armies
that united the Five Nations, and dwarf masons
laid the foundations of the greatest cities of
Galifar. While many of the dwarves of the Five
Nations still speak the language of their ancestors,
they feel a bond to the lands of their birth. A
Brelish dwarf feels a deep, personal connection to
the towers of Sharn or the great walls of Wroat;
the typical dwarf is actually more patriotic than
the average human of the Five Nations. This
passion caused most dwarves to serve their nation
in the Last War, at least for a time; this is the
general basis of dwarven weapon training. Most
dwarves also have a strong bond to their families,
so to a dwarf, family and nation are two edges of
the same blade.


As a dwarf of the Five Nations, consider how
widespread your family is and where their roots
lie. Are they soldiers? Priests or politicians?
Architects or stonemasons? Are you close to
your relatives or have you had a falling out—
or potentially lost your kin in the Last War?
Likewise, consider what you did in the war and
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you a soldier, and if so, how did that service end?
If not, did you serve your nation in another way,
or did you turn your back on it?

DWARVES OF THE MROR HOLDS
The Mror Holds are discussed in chapter 2.
One question to consider is _PaaW]¼^MTMN\\PM
0WTL[. Whether you’re an heir of a noble clan
or a simple guild artisan, what has drawn you
away from your homeland? The Mror Past table
provides a few ideas.

DWARVES AND DRAGONMARKS
House Kundarak carries the Mark of Warding.
In addition to providing all manner of security,
House Kundarak dominates the banking industry.

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1d6 ZĞĂƐŽŶĨŽƌ>ĞĂǀŝŶŐ
1 ĨĞƵĚǁŝƚŚĂƌŝǀĂůĐůĂŶŚĂƐŐŽƩĞŶŽƵƚŽĨ
hand, and it’s best that you leave the Holds
for a few decades.
2 You’re in a large family and there’s no room
for you to shine in your hold; you hope to
prove yourself in the wider world.
3 Your clan has arranged your marriage and
your future; you’ve decided to have a few
ĂĚǀĞŶƚƵƌĞƐďĞĨŽƌĞLJŽƵƐĞƩůĞĚŽǁŶ͘
4 zŽƵ͛ƌĞƉƵƌƐƵŝŶŐĂǀĞŶĚĞƩĂǁŝƚŚĂƉĞƌƐŽŶĂů
rival. Are you seeking to defeat them in
ďĂƩůĞŽƌŝŶďƵƐŝŶĞƐƐ͍
5 You’re searching for a legendary dwarven
ĂƌƟĨĂĐƚ͕ƌĞŵŽǀĞĚĨƌŽŵƚŚĞDƌŽƌ,ŽůĚƐ
centuries ago by a Karrnathi noble.
6 You want to assemble a band of champions
ǁŚŽĐĂŶŚĞůƉLJŽƵĞdžƉůŽƌĞƚŚĞĂŶĐŝĞŶƚƌƵŝŶƐ
beneath your ancestral home.
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