Stone ofGolorr. If the Cassalanters have the artifact
and aren't using it. it is also hidden in the desk's secret
compartment.
C7. CLOAKROOM
This walk-in cloakroom contains the Cassalanter fami-
ly's expensive coats and cloaks, and it also has room for
the garments of up to one hundred guests.
C8. COVERED PORCH
This covered porch is the entryway typically used by the
Cassalanters' servants. Ten servants (human common-
e rs) eat here at mealtimes.
C9. FAMILY DINING ROOM
This room holds the following noteworthy features:
A dozen chairs surround a beautifully carved dining
table in the middle of the room.
T he table is set with golden plates, utensils, goblets,
and candlesticks. Silk napkins add to the display.
The Cassalanters dine here as a family. sometimes
inviting a guest or two to join them.
Founders' Day. During the party, th e dining table is
converted into a card table. Ten wealthy nobles are play-
ing a high-stakes game of Three Dragon Ante. A char-
acter can play a round by betting 5 gp and making a DC
15 Intellige nce check, adding a proficiency bonus if the
character is proficient with gaming sets. On a successful
check, the character wins^10 gp. On a failed check, the
character loses the stake.
Treas ure. The gold table settings and candlesticks
are worth 2,500 gp in total.
CIO. KITCHEN
From sunrise until an hour after sundown, this kitchen
is a hive of activity:
- A half dozen chefs run to a nd fro, seasoning meat,
mixing batter, and otherwise preparing an impressive
variety of food. - A rotund, red-faced man in a tall white hat barks
orders at his underlings, brandishing a sharp knife
with every instruction.
Stairs in this room lead to the banquet kitchen on the
second floor (area Cl4).
The head chcf,jandar Chergoba (see "Head Servants,"
page 116), oversees six chefs {human commoners).
If jandar believes the characters are a threat, he shouts
"For'zaal," causing ten knives to magically rise from the
counters and attack. These knives are ftying swords
that deal 4 {ld6 + 1) piercing damage on a hit.
Founders' Day. jandar is n't here. Instead, he's prepar-
ing Ammalia's poisoned feas t in a cooking pavilion out
on the estate's sprawling lawn.
Cl!. PANTRY
This room contains the following features:
- Casks of a le, fresh water, and cooking oil are stacked
in the middle of the room.
Shelves of foodstuffs and ingredients line the walls.- The back wall of the pantry is one large wine rack that
contains a variety of splendid bottled wines. (This
wine rack conceals a secret door.)
Lock ed Iron Box. Jandar Chergoba, the head chef,
keeps his golden sacrificial dagger, golden mask, and
crimson robes (see "Cult of Asmodeus," page 115) in a
locked iron box underneath a sack of potatoes. The box
can be unlocked withjandar·s golden key, or by a char-
acter who makes a successful DC^15 Dexterity check us-
ing thieves' tools. A character can also pry it open with a
s uccessful DC^25 Strength (Athletics) check.
S ecre t Door. The secret door to the library (area C3)
can be detected by a character who makes a success-
ful DC 18 Wisdom (Perception) check. The character
discovers that lifting a bottle of Baldur's Gate pi not
noir from the rack unlocks the door and allows it to be
pushed open.
- The back wall of the pantry is one large wine rack that
Cl2. SMOKJNG ROOM
This room contains the following features:
One gua.rd in House Cassalanter livery stands here,
absentmindedly examin ing the regal portraits that
adorn the walls and rest on fancy easels in var-
ious spots.
- Fine armchairs arranged throughout the room smell
faintly of pipeweed; the scent is almost obscured by
incense and delicate perfume.
If Lord Cassalanter has invited the characters to
his home for any reason. he meets them here. If the
conversation turns to business, he has Willifort bring
his guests glasses of fine brandy and pipes filled
with pipeweed.
Portraits. The portraits on the walls depict several
generations of Cassalanters. The ones on the easels,
more recently painted, include the following:- A somber young Victoro with his beaming
human father
A wedding portrait, showing Victoro and Ammalia
smiling and carefree
Twelve-year-old Osvaldo holding a ceremonial rapier
Ammalia s itting with baby Terenzio and Elzerina in
her lap while Victoro reads them a fairy tale
- A somber young Victoro with his beaming
Cl3. BALLROOM
This elegant ballroom contains the following notewor-
thy features:
In the center stands an eerie, human-sized wood-and-
cloth mannequin with a painted face. It is dressed like
a ballroom dancer.
- The polished marble floor is a dazzling mosaic that
depicts a silver chalice with the image of a golden s un
on its outside. Characters who succeed on a DC^10
Intelligence (Religion) check recognize it as the holy
symbol of Siamorphe, demigod of nobility.
Gilded mirrors and handsome tapestries festoon the
walls. Along the west wall, windows with crimson
drapes stretch from the noor to the ceiling.
Despite its grandeur, this ballroom seems strangely
dismal without anyone dancing in it. Stairs lead down
CHAPTER 6 I HELL 01' A SUMMER