Main Level
MAP 4 .6 , COURTHOUSE
teleportation circle in area 05. If the characters had
the opportunity and the foresight to destroy the circle
prior to obtaining the stone, the simulacrum instead
must travel to Yellowspire on foot, giving the characters
ample time to get away before it arrives as long as they
leave within 1 hour after obtaining the stone. The sim-
ulacr um tirelessly pursues the stone, and characters
who flee would do themselves well not to leave tracks
in the snow.
NEXT ENCOUNTER
If a character becomes attuned to the Stone ofGolorr,
it reveals the location of the Vault of Dragons. under the
Brandath family mausoleum in the City of the Dead, and
the three keys needed to enter it. When the characters
are ready to visit the mausoleum, proceed with encoun-
ter 4, "Mausoleum."
Encounter 8: Courthouse
People who are arrested by the City Watch are brought
to a courthouse and detained until a magister can pass
judgment on them. Each courthouse has the follow-
ing features:
- Two guards stand outside each of the front and back
doors (leading to areas Hl and H6) at all hours.
Rooms have 10-foot-high ceilings, with 8-foot-high
passages and 7-foot-high doorways connecting them.
<: H AP'rF.R •I I DRAGON SEASON
1 square = 5 feet
- Windows are fitted with iron bars that require a suc-
cessful DC 30 Strength (Athletics) check to bend. - Doors are made of iron-bound oak and unlocked.
- All areas are brightly lit by continual flame spells cast
on wall sconces. - Cisterns on the roof collect rainwater, which is fun-
neled by pipes down to the showers (area H7).
AREAS OF T H E COURTHOUSE
The following locations are keyed to map 4.6.
HI. UPSTAIRS WAITING ROOM
This room has the following features:
- Two guards stand outside the doors to the records
rooms (area H2) at all hours. Behind a desk sits a
court clerk (commone r). - Uncomfortable wood benches line the walls. A
copper plaque mounted above each bench says, in
Common, "Please have a seat. Someone will be with
you shortly."
Two privies are situated in a corner by the entrance.
Cl erk. The clerk asks visitors what their business is
and either directs them to the appropriate area of the
courthouse or instructs them to wait. The clerk holds a
key to the records rooms (area H2).
H2. RECORDS ROOMS
The doors to these rooms are locked. Inside, shelves
lining every available inch of wall space hold boxes of