waterdeep dragon heist

(Jeff_L) #1

Xanathar (see appendix B) gladly accompanies char-
acters to the vault if that's the way to guarantee getting
its share of the treasure. Regardless of the arrangement
it makes with the characters, "its share" equates to all
the treasure. In other words, Xanathar turns on the
party once the vault is unlocked, unless a powerful NPC
(such as Laeral Silverhand or Vajra Safahr) is present to
keep the mad beholder in check.


BRONZE DRAGON SCA LE
Zelifarn, a young bronze dragon, has taken up res-
idence in Deepwater Harbor. Many sailors and dock
workers have seen the dragon, and Grinda Garlotb (see
"Encounter 2: Mistshore,'' page 65) owns an appa-
ratus of Kwalish that characters can use to search for
the dragon. Characters who go looking for Zelifam find
him lurking inside a shipwreck 120 feet underwater.
As the characters approach the wreck, Zelifarn comes
out and tries to scare them away. (He's not done search-
ing the wreck for treasure.) He inflicts harm only in
self-defense.
A successful DC 15 Charisma (Persuasion) check or
an offer of treasure worth at least 1,000 gp convinces
the dragon to talk with the characters and part with
one of his scales. If the characters mention the contents
of the Vault of Dragons, Zelifarn demands a promise
of 10 percent of the gold before he gives them what
they came for.


CASK O F DWARVEN ALE
A cask of dwarven aJe is easily obtained at any market
in Waterdeep for 5 gp. There is a 20 percent chance that
the characters buy a knock-off brand that isn't made by
dwarves. Any dwarf character can tell genuine dwarven
ale from the fake stuff simply by having a taste.

D RUNKEN E L F
Any elf who is poisoned from drinking alcohol qualifies
as this key.

GEMS WORTH AT LEAST 1,00 0 GP
One or more gemstones qualify as this key as long as
their combined value is 1,000 gp or more. Such gems
can be found during the adventure or bought in the mar-
kets of Waterdeep.

GIFT FROM A QUEEN
Laeral Silverhand, the Open Lord of Waterdeep, was
once the queen of an ancient kingdom called Stornanter.
The characters can recall this fact with a successful DC
20 Intelligence (History) check or learn it through infor-
mation gathering. They can request an audience with
Laeral throughjalester Silvermane or Mirt. Laeral gives
them a gift- a feather quill given to her by the archmage
Elminster himself-if they promise to return the stolen
gold to Waterdeep's coffers.

INVISIBLE CREATURE
Any creature under the effect of an invisibility spell
counts as this key, as do naturally invisible creatures.

CHAPTER+ I D RAGON SEASON
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