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CHAPTER
3 Two-Dimensional and Projectile Motion
Chapter Outline
3.1 Vectors
3.2 VELOCITY
3.3 PROJECTILEMOTION
3.4 PROJECTILEMOTIONPROBLEMSOLVING
Introduction
The Big Idea
In this chapter, we explore the motion of projectiles under the influence of gravity — fired cannonballs, thrown
basketballs, and other objects that have no way of propelling themselves and do not experience significant air
resistance. We know that vectors can be separated into components (see first lesson); if they are separated into
perpendicular components the motion along each component can be treated independently.
This is the insight that allows us to solve two dimensional projectile motion problems: we break any initial velocity
vector into a component parallel to the ground and a component perpendicular to it. The force of gravity — which
will be explained in more detail later — accelerates any object near the surface of the earth toward its center at a rate
ofg= 9 .8m/s^2. This acceleration is in the direction perpendicular to the surface of the earth, conventionally labeled
y.
Since in projectile motion under the sole influence of gravity any acceleration the object experiences is in they
direction, its horizontal, orx, velocity remains constant throughout its flight (at least in the absence of air resistance,
which we ignore for the time being). To solve two dimensional motion problems, we apply the kinematics equations
of one-dimensional motion to each of the two directions. In theydirection, we can use the uniform acceleration
equations to solve for time in flight. Using this time, we can find how far the object traveled in thexdirection also.