Descent into Avernus

(Jeff_L) #1

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MONUMENT TO UAMAT


DRACONlC DEVILS ROOST lN A GIANT SKULL, THROUGH

which the dragon queen speaks withfwe tongues.


-The Cartographer


When the characters arrive at this location, read or


paraphrase the following boxed text to the players:


A colossal dragon's skull leans against a mountainside,
surrounded by bones the size of houses. Acrid smoke
rises from the skull's maw. A military tent has been
pitched among the bones, and parked next to it is a two-
wheeled infernal war machine.
Gathered around this tent are a dozen chattering,
reptilian humanoids with gleaming swords, white scales,
and white, leathery wings.

A tunnel at the back of the skull leads to Tiamat's lair.


The devils nesting within the skull, the abishai, are be-


lieved to carry out her bidding- or perhaps guard over


her prison on orders of Asmodeus.


From the depths of her lair, Tiamat can


hear the prayers and pronouncements of


faithful servants who call out to her from


the maw of the colossal dragon skull. If


the dragon queen chooses to reply, her


five hissing voices issue from the dark-


ness, amplified by the skull as


they give commands and finish


each other's sentences.


It would be madness to


assault this location without


TOROGAR STEELFIST
Large monstrosity, lawful evil

Armor Class 17 (natural armor}
Hit Points 168 (16dl0 + 80)
Speed 40 ft.

STR
25 (+7)

DEX
17 (+3)

CON
20 (+5)

Saving Throws Str + 11, Con +9

INT
8 (-1)

WIS
9 (-1}

CHA
16 (+3)

Skills Athletics +11, Deception +7, Intimidation +7, Survival +3
Sens e s darkvision 60 ft. , passive Perception 9
Languages Abyssal, Common
Challenge 11 (7,200 XP)

Coring Rush. Immediately after using the Dash action, Torogar
can make one melee attack with his horns.
Labyrinthine Recall. Torogar can perfectly recall any path he
has traveled.
Rage (Recharges after a Short or Long Rest). As a bonus action,
Torogar can enter a rage that lasts for 1 minute. The rage ends
early ifTorogar is knocked unconscious or if his turn ends and

CHAPTER 3 I AVERNUS

an army. Abishai of all colors nest in the sulfurous caves


behind the skull, and scores of white abishai (see page


241 for their stat block) pour forth to counter any as-


sault or invasion.


The infernal war machine parked next to the tent is a


Devil's Ride (see page 94) belonging to Arkhan the


Cruel's minotaur bodyguard, Torogar Steelfist.


he hasn't attacked a hostile creature or taken damage since his
last turn. While raging, Torogar gains the following benefits:


  • He has advantage on Strength checks and Strength sav-
    ing throws.

  • He deals an extra 3 damage when he hits a target with a
    melee weapon attack.

  • He has resistance to bludgeoning, piercing, and slash-
    ing damage.


Special Equipment. Torogar wears gauntlets of jlamingfury (see


page 223} and a belt of fire giant strength. Without the belt, his


Strength is 21. He also carries a soul coin (see page 225).

ACTIONS
Multiattack. Torogar makes three attacks: two with his scimi-
tars and one with his horns.
Scimitar. Melee Weapon Attack: +1 1 to hit, reach 5 ft., one
target. Hit: 14 (2d6 + 7) slashing damage, or 17 (2d6 + 10)
s lashing damage while raging, plus 3 (ld6) fire damage from

the gauntlets of flamingfury.


Horns. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target.
Hit: 16 (2d8 + 7) piercing damage, or 19 (2d8 + 10) piercing
damage while raging.
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