Descent into Avernus

(Jeff_L) #1
FACELESS PERSONA
dlO Persona
l A flamboyant spy or brigand
2 The incarnation of a nation or people
3 A scoundrel with a masked guise
4 A vengeful spirit
5 The manifestation of a deity or your faith
6 One whose beauty is greatly accented using makeup
7 An impersonation of another hero
8 The embodiment of a school of magic
9 A warrior with distinctive armor
10 A disguise with animalistic or monstrous characteris-
tics, meant to inspire fear

FEATURE: DUAL PERSONALITIES

Most of your fellow adventurers and the world know you


as your persona. Those who seek to learn more about


you- your weaknesses, your origins, your purpose-find


themselves stymied by your disguise. Upon donning a


disguise and behaving as your persona, you are uniden-


tifiable as your true self. By removing your disguise and


revealing your true face, you are no longer identifiable


as your persona. This allows you to change appearances


between your two personalities as often as you wish, us-


ing one to hide the other or serve as convenient camou-


flage. However, should someone realize the connection


between your persona and your true self, your deception


might lose its effectiveness.


SUGGESTED CHARACTERISTICS

A faceless character usually plays their persona-the


hero or extraordinary person they are every day. That's


all a facade, though, or a part of them expressed to an


extreme. To define a persona, feel free to choose charac-


teristics from other backgrounds, particularly folk hero,


hermit, or noble. For the person behind the persona, the


one who truly strives to be faceless, consider a distinct


set of faceless characteristics. As a result, those with


this background have two sets of characteristics, one for


their persona, and one for their faceless selves.


FACELESS PERSONALITY TRAITS
d8 Personality Trait
I'm earnest and uncommonly direct.
2 I strive to have no personality-it's easier to forget
what's hardly there.
3 I treasure a memento of the person or instance that
set me upon my path.
4 I sleep just as much as I need to and on an unusual
schedule.
5 I think far ahead, a detachedness often mistaken for
daydreaming.
6 I cultivate a single obscure hobby or study and eagerly
discuss it at length.
7 I am ever learning how to be among others-when to
stay quiet, when to laugh.
8 I behave like an extreme opposite of my persona.

llALDUR'S G/\TE GAZETTEER


FACELESS IDEALS
d6 Ideal
Justice. Place in society shouldn't determine one's
access to what is right. (Good)
2 Security. Doing what must be done can't bring the
innocent to harm. (Lawful)
3 Confusion. Deception is a weapon. Strike from where
your foes won't expect. (Chaotic)
4 Infamy. My name will be a malediction, a curse that
fulfills my will. (Evil)
5 Incorruptibility. Be a symbol, and leave your flawed
being behind. (Any)
6 Anonymity. It's my deeds that should be remembered,
not their instrument. (Any)

FACELESS BONDS
d6 Bond
I do everything for my family. My first thought is keep-
ing them safe.
2 What I do, I do for the world. The people don't realize
how much they need me.
3 I've seen too many in need. I must not fail them as
everyone else has.
4 I stand in opposition, less the wicked go unopposed.
5 I am exceptional. I do this because no one else can,
and no one can stop me.
6 I do everything for those who were taken from me.

FACELESS FLAWS
d6 Flaw
I am callous about death. It comes to us all eventually.
2 I never make eye contact or hold it unflinchingly.
3 I have no sense of humor. Laughing is uncomfortable
and embarrassing.
4 I overexert myself, sometimes needing to recuperate
for a day or more.
5 I think far ahead, a detachedness often mistaken for
daydreaming.
6 I see morality entirely in black and white.

FOLK HERO


Baldur's Gate is a city badly in need of heroes. and every


so often, one rises from among its own. Ordinary people


who rise to greatness are beloved in local history. but


the popular imagination can turn on such champions


almost as quickly as it anoints them.


BALDUR'S GATE FEATURE: SOCIAL VENGEANCE

You've lived your entire life in the Lower or Outer City


of Baldur's Gate. You grew up seeing arrogant patriars


flaunt their wealth while your hardworking neighbors


struggled. As a result, you know how eager commoners


in Baldur's Gate are to see any patriar get what they


deserve. While in a busy part of the Lower City or Outer


City of Baldur's Gate. you can spend 2d 10 minutes to


convince ld6 commoners to perform a non-illegal act

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