SAILOR
Baldur's Gate was founded by sailors, and its harbor
is still the city's beating heart. Several patriars are
descended from captains of yore, the commerce of the
Lower City is built on the port, and even the Outer City's
rhythms are dominated by the ebb and flow of river
trade. Because sailors are as fundamental and ubiqui-
tous to Baidu r's Gate as the cobbles on its streets, char-
acters with this background are common.
BALDUR'S GATE FEATURE: SMUGGLER'S SENSE
You're familiar with the docks of Baidu r's Gate, the
movement of inspectors and tax collectors, the way
cargo and coin flows. As a result, it's easy for you to hus-
tle a load of cargo ashore or see such a cargo onto a co-
operative ship without attracting suspicion or taxation.
You also know the movements of the Gray Wavers-the
Flaming Fist harbor guards- and have a sense of how to
operate the city's mechanized cranes.
SOLDIER
Mercenaries, private guards, Watch soldiers, and mem-
bers of the Flaming Fist number among just a few of the
many soldiers on the streets of Baidu r's Gate.
BALDUR'S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
Fist or the Watch. If you do, you have responsibilities
related to your post. For as long as you perform these
responsibilities, you gain benefits. If you stop perform-
ing your responsibilities, though, you lose access to the
benefits and might suffer further fallout. Should you
lose these benefits, you may regain them by having an
unpleasant conversation with your commanding officer
and fulfilling your responsibilities for a month.
Flaming Fist. If you serve in the Flaming Fist, once
ever y ten days, you must report to the Seatower of
Balduran for training, and you're required to take a reg-
ular shift patrolling either the Lower City or the Outer
City. In return, you have access to the F laming Fist's
fortresses and a direct line of communication with
Flaming Fist officers and other soldiers. You can also
pass through the city's gates without question-although
you can't bring guests into the Upper City as a member
of the Watch might. Additionally, you're always welcome
at the Three Old Kegs, where the Three Old Toads are
glad to greet you with a smile and a mug of ale.
Th e Watch. If you serve in the Watch, you're required
to conduct a regular patrol in the Upper City or take a
regular shift at its gates, and must report for training
in the Watch Citadel once every te n days. In return, you
have access to the Citadel and a direct line of commu-
nication with Watch officers and officials. Your word
carries considerable weight in the High Hall, and most
establishments in the Citadel Streets neighborhood are
happy to give you and your friends free meals. Addition-
ally, you can escort people into the Upper City without
question, regardless of whether they a re patriars or have
Watch tokens. Outside the Upper City, however, most
people regard you with suspicion, and you generally get
a chilly reception while in uniform.
BALDUR'S GATE FEATURE: LOYALTY 'TEST
You've had enough dealings with crooked soldiers that
you can spot the behaviors common to corrupt guards
and military officers a mile away. While awareness of
such corruption doesn't equate to evidence of it, and
your sense certainly isn't foolproof, your instinct proves
a useful starting point when determining who might
take a bribe, who might turn a blind eye to a crime, or
who might have criminal connections. You can also use
this sense to get a feeling about who might fulfill their
duties strictly by the book.
URCHIN
Bands of orphans and runaways band together in the
Outer City, running after passersby in ragged throngs to
plead for scraps. In the Lower City, urchins are often re-
cruited into the lowest echelons of the Guild or pressed
into dirty and dangerous work by unscrupulous masters.
BALDUR's GATE FEATURE:
GATEGUIDE CONNECTION
Even though you might not be a member of the Gate-
guides crew. you've associated with enough of them
that you know their torch-based code. From the light-
ing, placement. and type of torch arranged on or near
a structure, you can gather a great deal of information
about those who live or do business there, particularly
if they deal fairly with strangers, have Guild or govern-
ment connections, or have either helped or denied the
Gateguides in the past.
BAL.DUR'S CATE GAZETTEER