Descent into Avernus

(Jeff_L) #1
LESSER DEVILS

A lesser devil can offer any or all of the following:


• Up to 500 gp worth of art objects, coins, or gems



  • An uncommon magic item

  • Loyal service for a period not exceeding nine years


GREATER DEVILS

A greater devil can offer any or all of the following:


• Up to 5,000 gp worth of art objects, coins, or gems


• An uncommon or rare magic item



  • Loyal service for a period not exceeding nine days


ARCHDEVILS
An archdevil can offer any or all of the following:


Up to 50,000 gp worth of art objects. coins, gems,


or property


An uncommon, rare, or very rare magic item
A valuable piece of information that can't be acquired

by any other means


A s ingle task that the archdevil or one of its minions
can complete within the next nine days

A supernatural gift manifesting as a charm (see "Su-


pernatural Gifts" in chapter^7 of the Dungeon Master's


Guide and ''Archdevil Charms," page 215)


The benefit of a wish spell (with no exhaustion for us-


ing an effect other than duplicating another spell)


INFERNAL CONTRACTS


Once the devil and the character agree to the terms of


a deal, the agreement must be sealed with a contract,


which the devil can produce as an action. The contract


often appears in some theatrical manner; for example, it


might arrive in a puff of smoke, accompanied by a fiend-


ish cackle or an imp waving a sparkler.


Contracts take a variety of forms, with the terms of


the deal written out in Infernal, and are made binding


in one of several ways, ranging from a simple signature
to a revolting act. Once all concerned parties perform
the actions necessary to enter the contract, the deal is


struck. The character who struck the deal gains the ben-


efits of the devil's gift and is bound to pay the price.


BREACH OF CONTRACT


A character bound by an infernal contract who fails to


pay the price specified in the contract immediately suf-


fers a penalty for breaching the contract, as specified


in the contract itself. Common penalties include the
following:


• The character's soul is forfeit when the character dies


(that is, the character is reborn in the Nine Hells as


a lemure).

• The character loses all monetary wealth and property,


or a powerful magic item (determined by the DM), to


the devil.

• The character grows horns, a tail, or some other devil-


ish features that can't be removed by any means short


of divine intervention (though illusions or disgujses


can conceal them). As long as these marks persist, the


character detects as a fiend when subjected to detect


evil and good spells or similar magic.


APPENDIX A I DIABOLICAL DEALS


The character gains a new flaw. A character who ex-


hibits behavior inconsistent with this flaw has d isad-


vantage on all attack rolls, ability checks, and saving
throws until the behavior changes to match the flaw.

VOIDING A CONTRACT
Voiding an infernal contract releases all parties from

its terms without penalty, as if the deal never happened.


Any gifts or prices revert immediately, though some con-


tracts might leave a scar or other lasting effect.


The devil and the character who signed the contract


must both agree to void the terms of the contract. As an


action, the devil magically produces the contract. When

both parties state their agreement to terminate it, the


contract crumbles to dust and is destroyed.


Devils require compensation in exchange for voiding a

contract. Some cowardly devils might be willing to void


a contract in exchange for their lives, but most would
rather risk death than demotion to a lower form of devil

and the scorn of its peers.


A devil might be persuaded to void a contract in ex-
change for one of the following:

One or more soul coins (lesser devils will often settle


for three, greater devils for nine, and archdevils have


no interest in such a paltry alternative)

An exorbitant sum of gold plus the sacrifice of many


humanoids in the devil's name



  • A powerful artifact, such as the Hand of Vecna or the
    Sword of Zariel


CONTRACT FORMS

The Contract Forms table has examples of different


forms of infernal contracts. The sections that follow the


table describe the various contracts and the means by


which they can be destroyed and voided.

CONTRACT FORMS
d6 Contract Form
l Baby dolls
2 Damned wretch
3 Infernal scroll
4 Lemure kiss
5 Song of the devil
6 Written in stone

Baby DoJls. The devil produces two baby dolls made

of dirty rags or rotting wood. The dolls recite the deal in


high-pitched voices (in Infernal) and spew blood when

they are hugged. To enter the contract, the devil and the


character making the deal must each hug a doll. When
the contract is finalized, the devil keeps one doll and the

character keeps the other.


To void such a contract, each doll must be destroyed


within 1 minute of the other. Failure to destroy the

second doll in the allotted time causes the first doll to


re-form after 1 minute. Each doll is a Tiny object with

AC 9, 9 hit points, vulnerability to fire damage, and im-


munity to poison and psychic damage.

Damned Wretch. A portal opens, and a humanoid


bound in chains with its eyes and mouth sewn shut


stumbles through it. This individual is likely someone

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