LESSER DEVILS
A lesser devil can offer any or all of the following:
• Up to 500 gp worth of art objects, coins, or gems
- An uncommon magic item
- Loyal service for a period not exceeding nine years
GREATER DEVILS
A greater devil can offer any or all of the following:
• Up to 5,000 gp worth of art objects, coins, or gems
• An uncommon or rare magic item
- Loyal service for a period not exceeding nine days
ARCHDEVILS
An archdevil can offer any or all of the following:
Up to 50,000 gp worth of art objects. coins, gems,
or property
An uncommon, rare, or very rare magic item
A valuable piece of information that can't be acquired
by any other means
A s ingle task that the archdevil or one of its minions
can complete within the next nine days
A supernatural gift manifesting as a charm (see "Su-
pernatural Gifts" in chapter^7 of the Dungeon Master's
Guide and ''Archdevil Charms," page 215)
The benefit of a wish spell (with no exhaustion for us-
ing an effect other than duplicating another spell)
INFERNAL CONTRACTS
Once the devil and the character agree to the terms of
a deal, the agreement must be sealed with a contract,
which the devil can produce as an action. The contract
often appears in some theatrical manner; for example, it
might arrive in a puff of smoke, accompanied by a fiend-
ish cackle or an imp waving a sparkler.
Contracts take a variety of forms, with the terms of
the deal written out in Infernal, and are made binding
in one of several ways, ranging from a simple signature
to a revolting act. Once all concerned parties perform
the actions necessary to enter the contract, the deal is
struck. The character who struck the deal gains the ben-
efits of the devil's gift and is bound to pay the price.
BREACH OF CONTRACT
A character bound by an infernal contract who fails to
pay the price specified in the contract immediately suf-
fers a penalty for breaching the contract, as specified
in the contract itself. Common penalties include the
following:
• The character's soul is forfeit when the character dies
(that is, the character is reborn in the Nine Hells as
a lemure).
• The character loses all monetary wealth and property,
or a powerful magic item (determined by the DM), to
the devil.
• The character grows horns, a tail, or some other devil-
ish features that can't be removed by any means short
of divine intervention (though illusions or disgujses
can conceal them). As long as these marks persist, the
character detects as a fiend when subjected to detect
evil and good spells or similar magic.
APPENDIX A I DIABOLICAL DEALS
The character gains a new flaw. A character who ex-
hibits behavior inconsistent with this flaw has d isad-
vantage on all attack rolls, ability checks, and saving
throws until the behavior changes to match the flaw.
VOIDING A CONTRACT
Voiding an infernal contract releases all parties from
its terms without penalty, as if the deal never happened.
Any gifts or prices revert immediately, though some con-
tracts might leave a scar or other lasting effect.
The devil and the character who signed the contract
must both agree to void the terms of the contract. As an
action, the devil magically produces the contract. When
both parties state their agreement to terminate it, the
contract crumbles to dust and is destroyed.
Devils require compensation in exchange for voiding a
contract. Some cowardly devils might be willing to void
a contract in exchange for their lives, but most would
rather risk death than demotion to a lower form of devil
and the scorn of its peers.
A devil might be persuaded to void a contract in ex-
change for one of the following:
One or more soul coins (lesser devils will often settle
for three, greater devils for nine, and archdevils have
no interest in such a paltry alternative)
An exorbitant sum of gold plus the sacrifice of many
humanoids in the devil's name
- A powerful artifact, such as the Hand of Vecna or the
Sword of Zariel
CONTRACT FORMS
The Contract Forms table has examples of different
forms of infernal contracts. The sections that follow the
table describe the various contracts and the means by
which they can be destroyed and voided.
CONTRACT FORMS
d6 Contract Form
l Baby dolls
2 Damned wretch
3 Infernal scroll
4 Lemure kiss
5 Song of the devil
6 Written in stone
Baby DoJls. The devil produces two baby dolls made
of dirty rags or rotting wood. The dolls recite the deal in
high-pitched voices (in Infernal) and spew blood when
they are hugged. To enter the contract, the devil and the
character making the deal must each hug a doll. When
the contract is finalized, the devil keeps one doll and the
character keeps the other.
To void such a contract, each doll must be destroyed
within 1 minute of the other. Failure to destroy the
second doll in the allotted time causes the first doll to
re-form after 1 minute. Each doll is a Tiny object with
AC 9, 9 hit points, vulnerability to fire damage, and im-
munity to poison and psychic damage.
Damned Wretch. A portal opens, and a humanoid
bound in chains with its eyes and mouth sewn shut