Descent into Avernus

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them, perceive the original form of a shapecbanger or


a creature that is transformed by magic, and see into


the Ethereal Plane, all within a range of 60 feet.


New Personality. You gain new personality traits, deter-


mined by rolling once on each of the following tables.


These traits override any conflicting personality trait,


ideal, bond, or flaw.

PERSON A LITY TRAITS
d8 Personality Trait
I treat all beings, even enemies, with respect.
2 I won't tell a lie.
3 I enjoy sharing my philosophical worldview and expe-
riences with others.
4 I cut right to the chase in every conversation.
5 I often quote (or misquote) religious texts.
6 I anger quickly when I witness cruelty or injustice.
7 My praise and trust are earned and never given freely.
8 I like everything clean and organized.

IDEALS


d6 Ideal
Charity. I always help those in need. (Good)
2 Faith. I choose to follow the tenets of a particular law-
ful good deity to the letter. (Lawful)
3 Responsibility. It is the duty of the strong to protect
the weak. (Lawful)
4 Respect. All people deserve to be treated with dignity.
(Good)
5 Honor. The way I conduct myself determines my re-
ward in the afterlife. (Lawful)
6 Redemption. All creatures are capable of change for
the better. (Good)

BONDS


d6 Bond
I have a favorite religious hymn that I constantly hum.
2 I must keep a written record of my beliefs and the sins
that I witness. When finished, this book will be my gift
to the multiverse.
3 I have cherished memories ofldyllglen, though I've
only seen this bucolic town in dreams.
4 I would die for those who fight beside me, regardless
of their faults.
5 I seek to honor the angel Zariel by destroying fiends
and other evildoers wherever I find them.

6 The Sword of Zariel has chosen me. I shall not fail to


wield it justly.

FLAWS
d6 Flaw
I am too quick to judge others.
2 I offer forgiveness too readily.
3 I will sacrifice innocent lives for the greater good.
4 Flaw? What flaw? I am flawless. Utter perfection!
5 I allow nothing to stand in the way of my crusade to
eradicate evil from the multiverse.
6 I ignore those who do not support my plans, for my
calling is higher than all others.

Holy Light. The sword sheds bright light in a 5-foot


radius and dim light for an additional 5 feet. Fiends find


the sword's light disconcerting and painful, even if they

can't see it, and have disadvantage on attack rolls made


within the weapon's radius of bright light.
As a bonus action, you can intensify the sword's light,

causing it to shed bright light in a 15-foot radius and dim


light for an additional 15 feet. or reduce its glow to its


normal intensity.

Random Properties. The s word has 2 minor benefi-


cial properties, each determined by rolling on the Minor

Beneficial Properties table in chapter 7 of the Dungeon


Master's Guide.


S earing R adiance. The sword deals an extra 9 (2d8)


radiant damage to any creature it hits, or 16 (3d10)


radiant damage if you're wielding the weapon with two

hands. An evil creature that takes this radiant damage


must succeed on a DC 17 Constitution saving throw or


be blinded until the end of its next turn.
Sentience. The Sword of Zariel is a sentient, lawful

good item with an lnte!Jigence of 10, a Wisdom of 20,


and a Charisma of 18. It has hearing and normal vision


out to a range of 30 feet.

The sword communicates by transmitting emotion to


the creature carrying or wielding it.

Truth Seer. While holding the sword, you gain advan-


tage on all Wisdom (Insight) checks.

Destroying the Sword. Zariel can destroy the sword


simply by grasping it. She couldn't bring herself to do


so when she was an angel, but as an archdevil she has


no compunction about ridding the multiverse of the

weapon. The sword is also destroyed if it's used to shat-


ter the Companion (see "Shattering the Companion,"


page 154), unless the blade is wielded by an angel of


challenge rating 15 or higher, or a good-aligned cleric or


paladin of at least 10th level.


If Zariel is killed for good (that is, if she dies in the
Nine Hells), the sword becomes no harder to destroy
than a normal longsword.

APPENDlX C I MAGIC ITEMS
227
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