Descent into Avernus

(Jeff_L) #1

232


FIST OF BANE
Medium humanoid (human), lawful evil

Armor Class^18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

STR
16 (+3)

DEX
11 (+O)

CO N
13 (+l )

Condition Immunities frightened
Senses passive Perception 11
languages Common
Challenge 1/2 (100 XP)

INT
10 (+O)

WIS
12 (+l)

CHA
11 (+O)

Tactical Discipline. The fist of Bane has advantage on all ability
checks and saving throws made during combat.

A CTIONS
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (ld6 + 3) bludgeoning damage.

Longbow. Ranged Weapon Attack: +2 to hit, range 150/^600 ft. ,
one target. Hit: 4 (ld8) p iercing damage.

IRON CONSUL
Medium humanoid (human), lawful evil

Armor Class 16 (chain mail)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

STR
17 (+3)

DEX
11 (+O)

Saving Throws Wis +4

CON
16 (+3)

INT
12 (+l)

Skills Intimidation +5, Perception +4
Condition Immunities frightened
Senses passive Perception 14
Languages Common
Challenge 2 (450 XP)

WIS
15 (+2)

CHA
16 (+3)

Tactical Discipline. The iron consul has advantage on all ability
c hecks and saving throws made during combat.

A CTIONS
Multiattack. The iron consul makes one attack with its spear
and ca n us e its Voice of Command ability.

Spear. Melee or Ranged Weapon Attack: +5 to h it, re ach S ft. or
range 20 / 60 ft., o ne target. Hit: 6 (ld6 + 3) piercing damage,
o r 7 (l d8 + 3) piercing damage when used with two hands to
make a melee attack.

Voice of Command. The iron consul selects up to two allies
within 90 feet of it that can hear its commands. Each ally can
immediately use its reaction to make one melee attack.

APPENDIX D I CREATURES

SvMBOL OF 61\NE

BLACK GAUNTLET OF BANE
Medium humanoid (human), lawful evil

Armo r Class^16 (chain mail)


Hit Points 51 (6d8 + 24)
Speed 30 ft.

STR
18 (+4)

DEX
11 (+O)

Saving Throws Wis +5

CON
18 (+4)

INT
12 (+ 1)

Skills Intimidation +7, Perception +S
Cond ition Immunities frightened
Senses passive Perception^15
Languages Common
Cha llenge^6 (2,300 XP)

WIS
15 (+2)

CHA
18 (+4)

Aura of Terror. When a hostile creature within 5 feet of the black


gauntlet makes an attack roll or a saving throw, it has d isadvan·
tage o n the roll. Creatures that are immune to the frightened
condition are immune to this trait.

Spellcasting. The black gauntlet is a 5th-level spellcaster. Its
spellcas ting ability is Charisma (spell save DC 15, +7 to hit with
spell attacks). It has the following cleric s pells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy

lst leve l (4 slots): bane, bless, cure wounds, guiding bolt (see


"Actions" below)
2nd level (3 slots): blindness/deafness, hold person, silence
3rd level (2 slots): sending, spirit guardians
Tactical Discipline. The b lack gauntlet has advantage on all
ability c hecks and saving throws made during combat.

A CTIONS
Multiattack. The black gauntlet makes two attacks
with its mace.
Mace. Melee Weapon Attack: +7 to h it, reach S ft., one
target. Hit: 7 (ld6 + 4) b ludgeoning damage p lus^13 (3d8)
necrotic damage.

Guiding Bolt (1st-Level Spell; Requires a Spell Slot). Ranged
Spell Attack: +7 to hit, range 120 ft., one creature. Hit:^14 (4d6)
radiant damage, and the next attack roll made against the tar-
get before the end of the black gauntlet's next turn has advan-
tage. If the black gauntlet casts this spell us ing a spell slot of
2nd level or h igher, the damage increases by ld6 for each slot
level above l st.
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