LEFT TO R IGMT! NEC.ROMITE OF MvRKUL, llLAC.K GAUNTLET OF BANE, ANO REAPER OF BwAAc
Bhaal's cultists emulate their deity. carrying out
gruesome murders to spread fear and horror. They are
charming and disarming when they wish, but in combat
their true, bloodthirsty nature comes to the fore.
Bloodletters. All cultists of Bhaal learn to call upon
their god's power to leave their victims vulnerable to
their long-bladed knives. When Bhaal's magic works
its power, stab wounds erupt in terrible gouts of blood.
Seemingly minor wounds plunge deep into a victim's
body and cause terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are
cunning murderers who kill to strike fear and thrive on
sowing terror in the cities they inhabit. They can call
upon their god's power to blend into the shadows with
ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called
night blades, whom Bhaal blesses with darkvision and
s uperior stealth. Reapers are the next rank up. They
gain the ability to turn invisible and can use Bhaal's
magic to evade suspicion. The highest rank are the
death's heads, who can take on the skull-faced guise of
their deity to terrify their prey. In combat, they intim-
idate foes by shrugging off the deadliest attacks with
ease, showing that resisting Bhaal's schemes is futile.
MYRKUL AND HIS FOLLOWERS
Myrkul is the Lord of Bones, claiming power over
corpses and souls. His cultists are those who seek to
claim lore, power, and even fealty from the deceased.
Myrkul has the power to call forth the soul of any slain
creature and bind it into a wax skull. Myrkul can use
this ability only if he claims some part of a creature's
physical body. grinds it up, and creates a skull that in-
cludes the resulting dust. So long as the soul remains
inside the skull, the skull's eye sockets burn w ith cold
blue flames. While the s kull is intact, Myrkul can com·
pel the soul trapped within to answer his questions and
share its knowledge. The skull degrades with each ser·
vice rendered, eventually collapsing and releasing the
soul. The soul can also be released by dousing the wax
skull with holy water.
Myrkul is calculating, distant, and self-centered. He
cares only for the acquisition of knowledge and finds
that managing the daily affairs of life is at best a tedious
distraction. He is happiest when surrounded by his
tomes of lore and the undead he has called forth to do
his bidding.
Those who follow Myrkul are either wizards or those
who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
that allow them to force the souls of the dead into ser·
vice, compelling them to answer questions and share
forgotten lore. They seek out arcane secrets in ancient
ruins, and attempt to steal spellbooks and other tomes
from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that
has a skull replacing the normal flail's striking head.
Necromites are initiates who have not yet mastered
arcane magic and rely on their flails in battle. S kull
lashers are spellcasters who use magic to augment their
combat abilities. The masters of souls delve deep into
Myrkul's secrets, allowing them to animate the dead and
perform other grave magic.
APPENDIX D I CREATURES
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