16 1 d 10 changesofwoolenclothing
17 Setofcartographer’stools
18 Two-persontentand 1 d 4 healer’skits
19 2 two-persontents,foldingcamptable,
andfourfoldingstools
20 Woodenboxcontaining 2 d 4 potionsof
healing
Aarakocra
AnycharacterwithapassiveWisdom(Perception)scoreof 15
orhigherspots 1 d 4 + 1 aarakocraflyingoverhead.These
creaturesarescoutsfromKirSabaloranotheraerie.They
observethepartyfromasafedistancebutdon’tapproach
unlessthecharactersdemonstratepeacefulintentions.The
birdfolkarefriendlyandcanpointcharactersinthedirection
ofnearbylandmarks.
AlbinoDwarves
Thecharactersareambushedby 1 d 4 + 3 albinodwarf
warriors(seeappendixD)thatattackfromhiddenburrows.
AnycharacterwithapassiveWisdom(Perception)scoreof 13
orhigherspotsthedwarves,butallothersaresurprised.The
dwarvesknockcharactersoutratherthankillingthem,
stealingfood,water,andgearfromthoserendered
unconscious.Theybreakofftheirattackifanycharacter
speaksDwarvishtothemordemonstratespeacefulintentions.
Aldani
Thecharactersareshadowedby 1 d 4 aldani(lobsterfolk)(see
appendixD),whicharenoticedbyanycharacterwitha
passiveWisdom(Perception)scoreof 12 orhigher.Thealdani
don’tcommunicatewithothersunlesstheymust,andthey
won’tfightunlessthecharactersrefusetotakeabribetoleave
thearea.Thealdaniwillaidthecharactersonlyifthey’re
offeredsomethingofgreatvalueinreturn—forexample,an
offertodriveoffapackofpredatorydinosaursencroachingon
theirterritory.
Almiraj
AnycharacterwithapassiveWisdom(Perception)scoreof 12
orhigherspots 1 d 6 almiraj(seeappendixD) 60 feetaway.
Thealmirajrunfromanycreaturethattheycanseewithin 30
feetofthem.Anycharacterwhosuccessfullytrapsanalmiraj
canuseanactiontomakeaDC 14 Wisdom(AnimalHandling)
check.Ifthechecksucceeds,thealmirajbecomescalmand
doesn’tattackthecharacterorrunawayunlessitfeels
threatenedorisharmed.
Apes
Thecharactersstumbleupon 2 d 4 apesenjoyingsome
excellentfruit.Theapesfeelthreatenedandshowsignsof
defendingtheirfood.Ifthecharactersimmediatelybackaway
slowly,theapesdonothingbutmakethreateningdisplays.
Otherwise,theyattack.
ArtusCimber
ArtusCimber(withorwithouthissaurialtraveling
companion,Dragonbait)canbeencounteredalmost
anywhere.SeeappendixDformoreinformationontheseNPCs.
ThecharactersmightstumbleintoArtus’scampintheevening,
orhemightwalkintotheirs.Theycouldfindhimatthecamp
ofanothergroupofexplorers,ortellingastorytoDragonbait.
Hecouldappearoutofnowhereandusethepowersofthe
RingofWintertohelpcharacterscaughtupinatough
encounter.
AssassinVines
Thecharactersunwittinglyenterthehuntinggroundsof 1 d 3
assassinvines(seeappendixD).Thevinesare
indistinguishablefromnormalplantsandcan’tbespotted
withWisdom(Perception)checks.However,theydraw
carriontotheirroots,socharactersmightsmelladeadbody
nearby.Becauseassassinvinescanmove,anencounterinthe
eveningoratnightmightinvolvethevinescreepingintothe
characters’campandstranglingthemastheysleep.
AxeBeaks
Aflockof 1 d 6 + 3 axebeaksstampedethroughthecharacters.
Thecharacterscanhearthebirdschargingtowardthembut
can’tseeanythingthroughthethickundergrowthuntiltheaxe
beaksburstforthandattack,slashingatanyonetheycanreach.
Baboons
Apackof 3 d 6 baboonstakeumbrageatthecharacters’
intrusion.Thebaboonscanbedistractedbytossingeachof
themaday’ssupplyoffood.Otherwise,theyattack.
Cache
Thepartyfindsacacheofsuppliesleftbehindbyother
explorers.There’snowaytotellfromthecachewhetherthose
wholeftitarestillaliveandcomingbackforit,ordead.Rolla
d 20 andconsulttheCachestabletodeterminewhatthe
charactersfind.
Cannibals
Chultancannibalsprowlthejunglesinsmallgroups,killing
andeatingzombieswhileavoidingfaster,moredangerous
undead.Abandonedbytheirgods,thecannibalshaveturned
totheworshipofDendartheNightSerpentandpaytributeto
RasNsiinexchangeforhisfavorandprotection.Theypainta
bluetriangle(RasNsi’ssymbol)ontheirforeheadsasproofof
theirdevotionandareknowntoventureintoOmutohuntand
delivertribute.
Ifthisencounteroccursduringtheday,thecharactersspot
3 d 6 tribalwarriorsfeedingontherottingremainsofa
dismemberedzombie.Ifthecharactersremainquietandkeep
theirdistance,theycanmoveawaywithoutbeingnoticedby
thecannibals.
Ifthisencounteroccursatnight, 3 d 6 tribalwarriorstry
tosneakintotheadventurers’campandmurderthem.Any
characteronguardiswarnedoftheattackwithasuccessful
DC 10 Wisdom(Perception)check.
Chwinga
Achwinga(seeappendixD)takesaninterestinthecharacters.
Itattemptstostealsomethingvaluablefromanunguarded
packorcanoe,butisnoticedbyanycharacterwithapassive
Wisdom(Perception)scoreof 17 orhigher.Thechwinga
alwaysleavessomethingelseinexchange:aprettyshell,a
handfulofnuts,oranuncutgemstone( 10 gp).
Crocodiles
AnycharacterwithapassiveWisdom(Perception)scoreof 12
orhigherseesandhears 1 d 4 + 1 crocodilesmomentsbefore
theyattack;allothercharactersaresurprised.Acrocodilecan