rousetherestoftheparty.Ifnooneonwatchsucceedsonthe
check,allthecharactersaresurprised.
Ifthecharacterscaptureoneormoregrungs,thefrogfolk
offertoleadthecharacterstotreasureinexchangefora
promiseoffreedom.The“treasure”isahalf-mileawayfrom
theparty’spresentlocationandconsistsofacache,whichyou
canrandomlydeterminebyrollingontheCachestable.
Jaculis
Withoutwarning, 1 d 6 jaculis(seeappendixD)launch
themselvesatthepartyfromthetrees.Anycharacterwitha
passiveWisdom(Perception)scoreof 14 orhigherisableto
react,butallothersaresurprised.
Kamadans
Thepartyisambushedby 1 d 2 kamadans(seeappendixD).
AnycharacterwithapassiveWisdom(Perception)scoreof 16
orhighergetsawarningoftheattack,butallothersare
surprised.Characterswhoprevailagainstthekamadanscan
searchtheareafortheirlair,findingitwithasuccessfulDC 15
Wisdom(Survival)check.
Akamadanlairhasa 25 percentchanceofcontaining 1 d 3
noncombatantyoungthesizeofhousecats.Withtheirsnakes
notyetgrownout,theylooklikeleopardcubs.IfanTalro’ain
PortNyanzaruwillpay 150 gpforalivekamadancub,buta
successfulDC 15 Charisma(Persuasion)checktalkshimupto
300 gp.
Lizardfolk
Thecharactersencounter 2 d 4 lizardfolkandalizardfolk
shaman.Theselizardfolkbelongtoatribeorkingdominthe
ValleyofDreadandcanbeappeasedwithfood(oneday’s
supplyperlizardfolkinthegroup).Otherwisetheyattack.
MadMonkeyMist
Abankofbluemistdriftstowardtheparty,coveringanareaof
1 d 620 - footsquares.AnycharacterwithapassiveWisdom
(Perception)scoreof 13 orhighernoticesthemistandcan
warnothersofitsapproach.Iftheencounteroccurswhilethe
partyiscamped,themistdriftsthroughthecampataspeedof
5 feetperround.Characterswhocomeintocontactwiththe
mistareexposedtomadmonkeyfever(see“Diseases,”page
40 ).
Magmins
Thecharactersareattackedby 2 d 6 magmins,whichfleeif
reducedtofewerthanhalftheirstartingnumber.
Mantraps
Thecharactersblunderintoapatchof 1 d 4 + 1 mantraps(see
appendixD),whichareundetectableuntiltheyattack.The
plantsare 10 feetapart,sothatonlyoneplantattacksonthe
firstround.Theothersmustwaituntilcharactersmaneuver
within 5 feetofthem.
Mephits
Thecharactersmightencountermagmamephits,mud
mephits,smokemephits,orsteammephits(eachappearing
asagroupof 2 d 6 ).Themephitsdon’tattackunlessthey
outnumberthecharacterstwotoone,butthey’rereluctantto
behelpfulunlesstheythemselvesareoutnumbered.
NightHag
OneoftheSewnSisters(seechapter 5 )shadowstheparty
whilestayingintheBorderEthereal.Duringtheparty’snext
longrest,thenighthagmaterializesandsnatchessomeblood
orhairfromarandomcharacterbeforereturningtothe
EtherealPlane.
Pterafolk
Loominginthesky, 1 d 4 + 2 pterafolk(seeappendixD)watch
thecharacters’everymoveandwaituntiltheyblunderinto
danger.Thenexttimearandomencounteroccurs,the
pterafolktakeadvantageofthedistractionandattackfromthe
air,launchingjavelinattacksatwoundedcharacterswhile
stayingoutofmelee.Iftheymeetfirmresistance,thepterafolk
flyaway,buttheymightregroupforafollow-upattackatyour
discretion.
RarePlant(s)
Thecharactersfindoneormoreunusualplants(seeappendix
C),determinedbyrollingad 6 :
1. 2 d 6 dancingmonkeyfruitgrowingonatree
2 .Mengabushwith 2 d 6 ouncesofleaves
3. 1 d 4 ryathrootsgrowingintheground
4. 4 d 6 sindaberriesgrowingonabush
5 .Wukkatreewith 2 d 6 wukkanuts
6. 1 d 6 zabougrowingonadeadtree
RedWizard
ThisgroupconsistsofaRedWizard(LEmaleorfemale
Thayanhumanmage), 1 d 6 guards,and 1 d 6 skeletons,all
answerabletoValindraShadowmantle(see“HeartofUbtao,”
page 58 ).IfthisencounteroccursoutsideofOmu,these
reinforcementsareontheirwaytothecity.Iftheencounter
takesplaceinOmu,theRedWizardissearchingthecityfor
shrines(seechapter 3 ).TheThayansaren’tspoilingforafight;
ifdefeatseemsinevitable,theRedWizardsurrendersand
offersacrudemapofChultmarkingtheregionsoccupiedby
undead(seemap 2. 1 ).Thecharacterscanusethemaptosteer
clearoftheseregions.
Salamander
Thecharactersseeasalamandertendinganestof 1 d 6 fire
snakes.Thesalamanderhasnointerestinfightingandattacks
onlytoprotectitselfandthesnakes.
SeaHags
Thecharactersencounterthreeseahagsthatcomprisea
coven.Theirfavoritetrickistopulladamagedorabandoned
canoeontoariverbankandpretendtobestrandedor
woundedexplorersinneedofrescue.
Ifthecharactersdefeattheseahagsandsearchthearea,
rollthreetimesontheTreasureDropstabletodetermine
what,ifanything,theyfind.Whatevertreasurethehagshaveis
stowedinsidearottedwoodenchest.
ShamblingMound
Rollanydiewhenashamblingmoundencounteroccurs.On
anevenresult,thecharactershearthecreaturetrudging
throughthemuckbeforeitattacksthem.Onanoddresult,the
shamblingmoundlurkswithinamassofvegetation,whereit
canbenoticedbyanycharacterwithapassiveWisdom
(Perception)scoreof 15 orhigher.