Ancient Literacies

(Marvins-Underground-K-12) #1

by these strategies of control to those subjects who were able to master


writing or gain access to those who had. This is a very different situation to


that in, say, the Achaemenid empire. If we turn for a moment to literary


production, here, too, recent scholarship has made less of the exclusive


social circles from which almost all ancient authors emerge and more of


the observation that it is hard to find a text written in the imperial period


that does not ‘‘write back’’ to empire.^13 Literary texts claim authority


independent of the state from a variety of sources: from divine inspiration,


on the basis of philosophical argument, or simply by inserting themselves


in a canon that predates the emperors. Writing was at best a technology


that might be employed by subject as well as ruler. Perhaps it was even


more important to subjects than it was to rulers, given the emperors’


greater capacity to claim a monopoly of violence and ceremony.


More indirect links are more plausible. For instance, the appropriation


of elite writing practices by a wider social circle has sometimes been


explained as being part of the process through which a new urban culture


emerged during the middle Republic. Take, for example, this interpre-


tation of the complex lore and practices that surrounded the popular
Roman game of dicing (alea).


Thears aleatoriais essentially a cultural skill. The surrounding of quite
simple games with complex intellectual paraphernalia is a familiar phenom
enon. The passionate and exclusive detail with which the culture of the
racegoer or football supporter is maintained, forming a kind of parody
academic system, is an obvious case; it might be seen as a calque on a fact
based education curriculum as the perverted numeracy of the train spotter
is on the elementary mathematics and science of the same educational
philosophy. The cultural panoply of the game ofaleais likewise an offshoot
of the world of e ́lite literary culture, orliterae.^14

The idea of a calque or parody implies that popular knowledge is in


some respects secondary to that mastered by the social elite.^15 This may


well have been the case in ancient Rome. The Roman e ́lite playedalea,


but not allaleaplayers had access to the educational curriculum described


by Quintilian or documented in the schoolbooks.
16
The kind of cognitive


skills required for the game were developed in one context—e ́lite educa-


tion—and then entered wider circulation through other less socially


circumscribed activities. But it was the fact that the adopters were already


familiar with these skills that made the transfer possible. An indirect



  1. A theme of Goldhill 2001.

  2. Purcell 1995, 31.

  3. Secondary in sequence clearly, but there is often an implication, too, of inappropri
    ate appropriation, or a debasement consequent on vulgarization. As Purcell makes clear,
    aleatoresranged in status from emperors to the soldiers at the foot of the cross.

  4. For comparison of which, see Morgan 1998, Cribiore 1996.


50 Situating Literacies

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